Rampaging Rogue by Pietdagamer

[raw]
made by Pietdagamer for LD33 (JAM)
Space ships are trying to colonize you, a monstrous rogue planet! Move around and use your gravity to fling them into deep space.



Installation:

Windows:

- Unzip RampagingRogue_Windows.zip
- Double click RampagingRogue_Windows.exe


Linux:

- Unzip RamapgingRogue_Linux.zip
- Double click / execute from the command line RampagingRogue_Linux.

Ratings

Coolness 45% 1415
Overall(Jam) 2.42 1069
Fun(Jam) 2.33 1001
Graphics(Jam) 2.75 815
Humor(Jam) 2.20 819
Innovation(Jam) 3.00 520
Mood(Jam) 2.33 981
Theme(Jam) 2.86 900

Feedback

Treks
25. Aug 2015 · 23:17 UTC
Cool concept, only thing is its pretty simple still. With some different kinds of ships and some upgrades or powerups, it would be even better.
BlackQuiltro
26. Aug 2015 · 01:57 UTC
Original concept about gravity but lacked "gameplay" for me. It is very simple and easy to "cheat". Perhaps interact with some other celestial bodies to make the ship trajectory more interesting? Also a bit of "zoom back" could have been great so you can see the ship trajectory more on screen.
Side-note: Thanks for including a Linux port! Had to install sfml libraries but worked great.
tobbez
26. Aug 2015 · 07:52 UTC
Needs something that change the gameplay a bit. Trying to actually do something with gravity will probably hurt you more than it will help you.
boardtobits
26. Aug 2015 · 21:04 UTC
Cool idea, but might work better in more of a staged or puzzle format than just an open-ended world. I appreciate the limitations of the time in the jam though. The gravity physics worked quite well!
Mathieu Muller
01. Sep 2015 · 07:43 UTC
Like Treks said, power ups and different kinds of ships would have been better. The settings and gameplay reminds me a bit my game for the LD32: "Quantum Fields".
Drogulisk
10. Sep 2015 · 08:35 UTC
Creative take on the theme! It was fun to watch how long it took the final ship's orbit to decay and collide with the planet.