Celestial Panda by LucaVazz
You wake up, in a place that you've never seen before. What is going on? Who summoned you to this place?
Save yourself and your red panda friends by summoning floating islands to open a portal back to reality.
But first, you need to find your friends, they somehow got spread through space and time.
Use the power of star constellations and sacrifices to the island gods to solve this mystery.
Controls:
✨ W / A / S / D to move
✨ Move mouse to look around
✨ E to interact
✨ Spacebar to advance dialogue and your thoughts
✨ Q to open your inventory
✨ Hold Shift to sprint while moving
✴️ R to reset your panda in case you got stuck in the environment



With original music by Losch and Jade Kain Coffi.
Made with:
Godot 4, MagicaVoxel, Blender, Gimp, Inkscape and Fruity Loops
Post Jam Bug Fixes:
✴️ fix typos in helper panda texts
✴️ fix display of day number
✴️ hide broken save button from pause menu
✴️ fix wrong name of the helper panda
✴️ add button R to reset your position in case you get stuck
✴️ fix missing tree collision box
✴️ add bigger cylinder collision shape to bees
| Play on itch.io | https://lucavazz.itch.io/celestial-pandas |
| Source Code | https://gitlab.com/greenopal-studio/celestial-pandas |
| Original URL | https://ldjam.com/events/ludum-dare/55/celestial-panda |
Ratings
| Overall | 781th | 3.404⭐ | 28🧑⚖️ |
| Fun | 836th | 3.185⭐ | 29🧑⚖️ |
| Innovation | 637th | 3.315⭐ | 29🧑⚖️ |
| Theme | 973th | 3.111⭐ | 29🧑⚖️ |
| Graphics | 450th | 3.907⭐ | 29🧑⚖️ |
| Audio | 255th | 3.75⭐ | 28🧑⚖️ |
| Humor | 512th | 3.146⭐ | 26🧑⚖️ |
| Mood | 210th | 3.981⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 29🗨️ |
Bug: Volume slider did not work in the itch.io web version
Voxel art was beautiful and clean, the audio was chill but slightly repetative. It's a great puzzle and deciphering game to work out the fruits to the symbols, and tickled my code cracker fancies.
Great work, well done!
The premise was unique; great work on the overall concept, there was a fair bit of dialogue which was well written too. The main drawback was the opacity of the task, I wasn't able to get any islands to summon even after a few days of trying. I think considering all the work that went into the assets and vibe, it would have been good to have some smaller, bite sized tasks that train the player and then increase complexity from there.
@labcatgames @cheesepencil Sorry to hear that you you got stuck at the beginning. Are you sure that you collected all collectible items? The first constellation is rock and moss, as indicated by the grey line in the star view :)
There should be an animation of the cave wall to show you if the constellation was correct (runes sketch lights up white) or not (runes sketch flashes red).
The most wacky part for me were the icons on the map: you pick up the 3d models of something, in inventory there are some icons, but on map they are scaled down and I confused them a lot. I think items should just be 2d, like in minecraft, or - all have distinct colors.
Went through portal, nice game and the prize was learing about magicavoxel. Moving on... ;p
Controls are a bit messy but it's cute and fun and bugfree, I stayed a while into those cute island, really nice