Spirits of the Forest by aucguy

[raw]
made by aucguy for Ludum Dare 55 (COMPO)

I over-scoped and made a game that was too complicated, but here it is anyway.

Description

The game is a turn based strategy game that consists of four levels. Spirits can inhabit trees. You control the red, green and white spirits while the computer controls the yellow spirits. Your spirits will attack the computer's and vice versia. Once a spirit loses enough health it will die. You may spawn (summon) your own spirits into uninhabited trees.

Spawning spirits and going to the next level costs mana. Having white spirits in elder trees (i.e. the bigger ones with a white outline) will give you mana.

Additionally, darkness expands over time and will hurt your spirits.

Controls

To spawn a spirit click a spirit in the HUD and then click a tree to place it. The buttons A (archer) selects the red spirit, M (mage) selects the green spirit and E (elder) selects the white spirit.

To go onto the next turn press the TURN button or press Z.

To go onto the next level press the LEVEL button.

ESC pauses the game and allows you to go back to the main menu.

Use the arrow keys to scroll. Use + and - to zoom.

Abilities & Costs

Red spirits attack more frequently and at only one enemy at a time. They cost 5 mana.

Green spirits attack less frequently and at multiple enemies at a time. They cost 10 mana.

White spirits do not attack, but gain mana when placed in elder trees. They cost 30 mana.

Moving onto the next level will require you to have all 300 of your mana.

Ratings

Overall 319th 2.86⭐ 27🧑‍⚖️
Fun 318th 2.7⭐ 27🧑‍⚖️
Innovation 200th 3.22⭐ 27🧑‍⚖️
Theme 190th 3.52⭐ 27🧑‍⚖️
Graphics 335th 2.38⭐ 27🧑‍⚖️
Audio 272th 2.208⭐ 26🧑‍⚖️
Humor 286th 1.974⭐ 21🧑‍⚖️
Mood 296th 2.729⭐ 26🧑‍⚖️
Given 20🗳️ 28🗨️

Feedback

ThinkWithGames
15. Apr 2024 · 15:30 UTC
Interesting game! It was a bit hard to grasp what to do, but that was interesting gameplay.

A few things that could improve the user experience:
* If there are no enemies, automatically increase the turn counter.
* Is there reason that the user needs to press the "level" button once they have enough mana to move to the next level? It seems like this could be automated. If you have enough mana, it seems there is no reason to want to stay on the current level
* This could be really cool as an "auto battler"! If the game recognizes that the player has no moves available besides pressing the turn button, the turn could auto increment.
* The sound volume was rather loud and could be turned down a lot. I normally have my computer volume around 30-40%, and this was at a good volume when I turned my volume to 4%

Hope to see you continue this idea!
INCD021
21. Apr 2024 · 18:44 UTC
Very nicely done! And in such a short time! Very nice. :smiley:
Had to play the first level a few time before I got the mechanic down. I really like it, has a nice puzzle aspect.
Maybe a bit hard from the beginning, but all in all a very nice game. :thumbsup:
LonelyGameDev
22. Apr 2024 · 02:07 UTC
Decent little game. the graphics could be alot more clearer. but other then that it's a pretty interesting little puzzle game
tamara188
22. Apr 2024 · 03:49 UTC
I did not understand your game, but I understand over scoping in my heart and soul. I could click on the trees, but that didn't do anything. and I could click on the different colored moons, but that also didn't do anything. I pushed the turns button and watched the darkness spread.
woona
22. Apr 2024 · 06:14 UTC
I liked the puzzles! Even though they were easy, it's satisfying to slowly progress through the level and capture trees from the opponent.

I think the game really lacks an in-game tutorial. There are instructions on the web page, but having contextual hints would really enhance the experience.

Great job! Good luck with your future projects!
Hilary Fischer
24. Apr 2024 · 22:48 UTC
It took me a little bit to realize the green circle was the starting tree. However, it was very fun when I did! Very clever idea and well done. I totally understand the struggle with scope. But, in a future version of the game, it could be interesting to design levels to play more into the puzzle aspect of the game because that was definitely a strong point. For some reason I missed the darkness killing my people and spawning new enemies until the last level. Super interesting mechanics!

Also, it would be nice to see some screen shots on your page.
JHax
27. Apr 2024 · 11:01 UTC
Enjoyed this game! There's a really satisfying level of strategic choice in the spirits your placing and trying to balance that off against mana usage and trying to hit 300 mana to finish a level, particularly with the sort of creeping darkness thing. I think it would have really benefited from a bit more stuff in game to explain the mechanics, but given it's a compo game (and a bit overscoped / overcomplicated for it as you've said) I think it's fair enough to have focused on getting as much actual game in there in the time as you could!
Debone
27. Apr 2024 · 20:40 UTC
Thanks for your submission! It took me some time to realize what the mechanics are and how to play. The thing that jumped into me after I learn though was that there was not many choices available to me as a player. If there were 2 trees in range, it was the mage, if there was one, the archer. The white tree gets a white mana one and I finished the game like this :)

![CleanShot 2024-04-27 at 22.34.39@2x.png](///raw/8fb/14/z/64d78.png)

I think @thinkwithgames put down a lot of what could be improve at least on the UX side, but mechanics wise movement probably would be something to look for, as it would be less of a "how many trees are in range" thought process.
Fractal
01. May 2024 · 09:46 UTC
Nice work! It was a bit unclear at the beginning what I had to do, but I got it after reading the rules again. The green spirits don’t seem very useful, though, I could beat the game easily with just red and white spirits, so there wasn’t much of a strategy.
bob152
02. May 2024 · 14:19 UTC
I like the idea, but overly simplistic at the moment. Still had fun playing though, and lost on the last level the first time oop. The green spirits aren't very good :(