These Spirits and I by Nick Luciani

[raw]
made by Nick Luciani for Ludum Dare 55 (JAM)

Description

An imprisoned sorcerer escapes his captors by rescuing the lost souls around him.

Controls

  • Movement: WASD
  • Ability: Left mouse button
  • Change Ability: Mouse wheel up/down

Note: There is no audio, unfortunately I did not get around to adding sounds.

gameplay.png

Ratings

Given 2🗳️ 4🗨️

Feedback

Fataljg
16. Apr 2024 · 06:51 UTC
I really enjoyed the graphics and the summoning of ghosts !
Radjax
16. Apr 2024 · 06:54 UTC
The graphical style was really rad. Great pathfinding and mechanics on the ghosts and guards. Great job!
MatthiasBroske
16. Apr 2024 · 06:55 UTC
I really like the art style -- it's super unique!
crushedsummers
16. Apr 2024 · 06:55 UTC
I really like the graphics!
The ghost ended up being in front of me, and it went straight for the exit, so I just followed the ghost without any difficulty lol. I think there was a lot of potential in AI and pathfinding.
Overall cool concept :D
Zamizmi
16. Apr 2024 · 06:58 UTC
Really enjoyed the visual side of the game. The world seemed to be vivid and the glitching gave me the impression that the player was somehow able to _see_ the ghosts and the barrier between life and death!

The opening of the door in the cell was really nice, and the instructions where nice implemented well, felt like the thoughts of the main character! During my play, I found another summoning skill too, but didn't understand the use of it, since all I had to do to escape was to just continue walking straight ahead.

Maybe I was lucky, or the level design could benefit from some extra rooms with more locked doors?
🎤 Nick Luciani
17. Apr 2024 · 06:47 UTC
@fataljg @radjax @matthiasbroske @crushedsummers @zamizmi Thanks for taking the time to play and leaving feedback all of you! As you could probably tell I spent *way* too much time on the graphics and not enough time on the level design. I had way more planned for this but had to rush to get something even resembling a game finished, haha.