CephaloClash by tetrapteryx

Keyboard and gamepad are both fully supported.
You can pause with Esc or the start button on a gamepad to see the instructions again anytime.
- Engine: Godot
- Art: Aseprite
- Sound: jsfxr
- Music: Beepbox
- Color Palette: Retrotronic by Doph
- Fonts by VEXED
| Link | https://tetrapteryx.itch.io/cephaloclash |
| Link | https://github.com/baconsaur/ludum-dare-55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/cephaloclash |
Ratings
| Overall | 510th | 3.625⭐ | 22🧑⚖️ |
| Fun | 338th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 704th | 3.238⭐ | 23🧑⚖️ |
| Theme | 944th | 3.167⭐ | 23🧑⚖️ |
| Graphics | 539th | 3.786⭐ | 23🧑⚖️ |
| Audio | 432th | 3.475⭐ | 22🧑⚖️ |
| Humor | 807th | 2.632⭐ | 21🧑⚖️ |
| Mood | 821th | 3.325⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
I especially liked the design of the third level, which was a real "aha" moment for me when I understood the shielding scenario!
Good work!
Music is great and really adds a lot, nice job with that one!
If I could add one thing to the game, it would be fullscreen mode. But that seems to be something very few Godot games have, is that a limitation of the engine?
Art was nice, and the pedestrian names for violent space aliens who ended up impressed by me was funny.
I had fun with the game, nice work!
My biggest complaint would be that it's short and that there isn't that much content, but given that it is a jam game, that's not really a big complaint. I'd be interested to see you build on this idea!
There's also a few places where you could give the player better feedback-- namely, with the charge meter being all the way in the bottom left corner, it's hard to keep an eye on it. It is good that there's an audio indicator, but I honestly feel like there could be a pop-up or something in a more central area of the screen. This would be especially important if you did expand on the game, and there were more abilities that hit full charge at numbers other than 10 (or the one 15).
Btw, we also wanted fishing... :D