Thalatta's Grand Heist by Silas Reinagel
Trailer
https://www.youtube.com/watch?v=YG3hBJhkzU0
About
Embark on an epic underwater heist in Thalatta's Grand Heist, a thrilling adventure game set in the depths of the ocean. You play as Thalatta, a cunning thief on a mission to steal back the legendary Crown of the Tides from the clutches of the evil goddess Ceto.
Explore an ancient submerged temple filled with treacherous obstacles, and fiendish traps. Discover summon spells to aid you in your quest. Match wits against a devious rival thief who seeks the Crown for their own ambitious purposes. It's a race against time to reclaim the Crown and restore balance to the tides.
Uncover the secrets of the temple, master Thalatta's skills, and prove yourself as the greatest thief in the seven seas!
Created with passion (and lots of caffeine) during the intense 72 hour LDJam game jam. Can you rise to the challenge and pull off the heist of the century? Dive in and find out!
Screenshots



Controls
- Arrow Keys or WSAD - Move
- Shift - Summon
Windows Installation Instructions
- Download the Zip file
- Extract to a folder
- Run ThalattasGrandHeist.exe
Soundtrack 🎵
Stream/download "Thalatta's Grand Heist (Original Game Soundtrack)" via Retrograde Arcade: - https://retrogradearcade.bandcamp.com/album/thalattas-grand-heist-original-game-soundtrack
| Link | https://enigmadragons.itch.io/thalattasgrandheist |
| Link | https://enigmadragons.itch.io/thalattasgrandheist |
| Original URL | https://ldjam.com/events/ludum-dare/55/thalattas-grand-heist |
Ratings
| Overall | 644th | 3.511⭐ | 47🧑⚖️ |
| Fun | 910th | 3.111⭐ | 47🧑⚖️ |
| Innovation | 762th | 3.182⭐ | 46🧑⚖️ |
| Theme | 547th | 3.722⭐ | 47🧑⚖️ |
| Graphics | 817th | 3.356⭐ | 47🧑⚖️ |
| Audio | 502th | 3.357⭐ | 44🧑⚖️ |
| Humor | 772th | 2.692⭐ | 41🧑⚖️ |
| Mood | 555th | 3.581⭐ | 45🧑⚖️ |
| Given | 34🗳️ | 76🗨️ |
edit: Also a huge fan of puns. Fin-tastic.
It was an impressive production though to even have voice acting!
In terms of gameplay, I feel it is a little too dark and having to "spam" the torches is annoying. Happily they don't disappear ^^'
Overall really good job on every aspect!
:(
Overall pretty engaging and good story telling. The main character in game kinda looked like a squid from top down though.
The game played really well, and I felt compelled to go for a second run after my first one ended in me running out of time (I blame the fake treasure room, lol). The unreadable text was a nice bit of foreshadowing that got me excited for the thing I'd eventually unlock to read them.
My one complaint would probably be that the doors felt a bit too small, and I was regularly just a bit off-center when trying to go through, which was pretty frustrating given the time constraints.
The movement was annoyingly clunky. Getting stuck at walls and doorways was constant and the turning speed was slow so making adjustments to aim at the correct spot for a spell was very fiddly. Turning the blocks made the camera jitter annoyingly too.
Summoning with key combos felt kinda unnecessary. It works in Helldivers as it's more hectic and having to input the combos in the mids of action is a risk/reward and makes it feel even more hectic. But in this game there is no pressure (except that kinda dumb time limit) or any reason for the inputs to exist really so it just felt like an unnecessary step.
The 2D art looked nice but I have a sneaky suspicion that it was AI generated. If so, you probably should mention it somewhere? I think using AI generated content is a bit of a gray area on the rules. I remember seeing somewhere that it might be allowed now but you might need to opt-out if a category was mainly AI. Still very grey area though but I'd say it'd be at least worth mentioning if so.
The 3D was ok too but it wasn't very clear to look at and tell what was what. The doorways were hard to see. Different blocks like pressure plates and those time pickup plates (after having picked it up) were easy to confuse. Even the pushable blocks and some wall segments looked a bit too similar.
Having two locked doors (and the correct one even being less easily spottable) and then saying you need to summon three books by it was mean.

The small delay between correct solution and doors activating didn't feel great. Especially earlier in the room where those pressure plates were hidden beneath the pushable blocks. Of course after getting to know the fact it became less of an issue.
The music was nice and overall the sound effects were quite good. The pickup sound to the time pellets was way too loud compared to everything else. And I think overall the volume level was rather low. The summon code key press sounds only happened when pressing with arrow keys and not when using WASD.
The stream ends quite often glitched out on me an looked like this...

Anyways, good job! 👍 And wow what a big team...
**edit:** Just saw someone mention the fake treasure room and yeah, it was super mean. I guess I might have also beat it on my first if I didn't check it out and then proceed to desperately try to open a wrong door with the books. Having a time limit which results in a full game restart and actively tricking the players to wasting time is not a great choice.
I found some puzzles were a bit hard, maybe some hints would have been nice ? I just ended doing random summoning and moving in order to find what to do.
I had a lot of troubles going through the doors, if I was not perfectly aligned I just couldn't go through.
The sound was also a bit confusing ? The music was not very loud at all but some sounds (like collecting the added time) was very loud.
I was pleasantly surprised by the amount of content, but I guess that's because of the large team, well done to all of you! :)
Including a timer was probably not the best idea, because 1) sometimes I just wanted to slow down and appreciate the art and level design and study it a bit, but also 2) the controls weren't the most responsive and I spent a lot of time just trying to get to places or aiming at doors because the player wouldn't "lick" corners. Also, the gear in the wall was just plain hard to see and I saw it too late, so when the time ran out I just honestly didn't want to start it all over.
But I just have to acknowledge the sheer amount of content in this game. All the puzzles, all the level design and planning, effects, sounds for almost everything, screen transitions, little UI touches (I love how the object gradually appears as you dial in the spell), voice acting, jokes, a full-blown story (illustrated with AI art, but I have zero problems with that, most of the art in the game itself is not AI, and you cleverly used a tool to provide a more full experience in short time... except mentioning it somewhere would probably be more wholesome).
The whole thing is just impressive for how complete of a package it is. Great job!
Also, if you did use AI to make the initial images, you should probably mention it in the description/opt out of any categories you used AI on, a lot of people are making their own assets from scratch in this jam and they won't get as good of feedback on the art they put jam time into creating if the categories get filled with AI content
Overall the art and music were enjoyable, and I liked the VO barks as the antagonist taunted you. The game was very stable and functioned as intended- the puzzle design just became too esoteric at a point.
Great job!