Fiend-Zone by gord10ahmet


You are a warlock that summons fiends to fight alongside you. Your objective is to summon all the 7 fiends by collecting crystals. Each fiend has their own personality, like a greedy one who is after the crystals you need to collect.
You'll find out fiends aren't your friend, like every warlock does.
Mobs drop crystals like in survivors-like games. You cannot attack anyone, instead you collect the crystals from mobs killed by fiends.
Gamepad is supposed and adviced
Tools
- Unity 2022.3.22
- Aseprite
- Visual Studio 2022
- jsfxr
- DOTween
Fonts: Jupiter Crash, Charybdis
Updates
17.04.2024: More forgiving hitboxes, Less pixel tearings on the tilemap
| Link | https://github.com/Gord10/WithALittleHelpFromMyFiends |
| Link | https://aslangames.itch.io/fiend-zone |
| Original URL | https://ldjam.com/events/ludum-dare/55/fiend-zone |
Ratings
| Overall | 246th | 3.203⭐ | 34🧑⚖️ |
| Fun | 232th | 3.172⭐ | 34🧑⚖️ |
| Innovation | 257th | 3⭐ | 34🧑⚖️ |
| Theme | 120th | 3.813⭐ | 34🧑⚖️ |
| Graphics | 310th | 2.672⭐ | 34🧑⚖️ |
| Audio | 264th | 2.484⭐ | 34🧑⚖️ |
| Humor | 267th | 2.233⭐ | 32🧑⚖️ |
| Mood | 268th | 2.922⭐ | 34🧑⚖️ |
| Given | 35🗳️ | 46🗨️ |
@cogcomp
Yeah, at start exactly 7 crystals are spawned. This seems like a design failure now.
The hitboxes are a bit rough. Making it way to easy to get body-blocked and unable to move while being sucked dry. But that's the only issue I ran into.
@wubbaduck Fiendly fire
https://youtu.be/NJKVSQgn7-E?si=pIClVOYC3hTwkT0Y
It seemed intentional but was still annoying. That said, the concept was really cool! I liked the idea of fiends doing things that wasn't necessarily harmful to the player directly but still hampered my progress.
Well done for the different abilities of the fiends, it's always difficult to have several mechanics on a jam!
P.S.: I had difficulties with the hitboxes that took the entire sprites (if they were only around the feet, it should have helped with the perspective).
:clap:
@deformhead Exactly. I published a post-jam version yesterday, which resolves that hitbox issue exactly like that.
https://aslangames.itch.io/fiend-zone/devlog/718100/post-jam-update
@krummsakura Yes, and a music would be great, as well. I didn't put ambient sound or music to jam version as I am unable to create them, but I'm planning music made by an actual composer in the future.
I'll play yours, too.
I played both versions of the game, it was nice to see that some of the crucial issues had been fixed, definitely enhanced the gameplay a lot. But there're some minor issues I'd like to point out in the post-jam version, such as some black lines or gaps can be seen sometimes between the tiles, especially when the player was being attacked, of course they affected nothing to the gameplay, but very noticeable regardless. And the player was drawn behind the walls, which looked kinda weird standing close to the upper walls as your head was clipped behind them.
Anyway, this is a very interesting entry to play, I liked that some of your summons can be hostile to yourself too. Amazing job, man!
Yes, I'm aware of those problems. I am yet to resolve that pixel bleeding problem with the tiles. I agree that walls shouldn't be above players in sprite order.