Runes Summoner by PatBGames
Look at runes positions before they hide.
Move the rows and columns to place the runes in the correct positions.

All skulls have to be surrounded by the same rune. When you are confident, summon the right rune!

It can be played on PC or mobiles, with mouse or touch.
- Framework used: Phaser 3.80
- Language: TypeScript
- Tool: Visual Studio Code
Post-jam version
- Progression saved, with the ability to replay previous levels
- Line swapping improved (graphically and regarding input)
- Number of moves displayed (maybe for a future leader-board)
| HTML5 (web & mobile) | https://patbgames.itch.io/ld55-runes-summoner |
| Link | https://github.com/PatBG/LD55 |
| Post-jam version | https://patbgames.itch.io/ld55-post-jam-runes-summoner |
| Original URL | https://ldjam.com/events/ludum-dare/55/runes-summoner |
Ratings
| Overall | 113th | 3.69⭐ | 23🧑⚖️ |
| Fun | 138th | 3.545⭐ | 24🧑⚖️ |
| Innovation | 82th | 3.75⭐ | 24🧑⚖️ |
| Theme | 315th | 2.727⭐ | 24🧑⚖️ |
| Graphics | 150th | 3.591⭐ | 24🧑⚖️ |
| Audio | 181th | 3.136⭐ | 24🧑⚖️ |
| Humor | 268th | 2.225⭐ | 22🧑⚖️ |
| Mood | 274th | 2.905⭐ | 23🧑⚖️ |
| Given | 16🗳️ | 27🗨️ |
I really love that you are thinking outside the box!
The graphics weren't anything to write home about and the sounds were fairly rudimentary but the core game itself was really well put together. Well done!
Maybe it would be helpful if not all tiles are black and maybe some more have colors or some other marks? In its current form I accationally messed up how far I shift the tiles. Also it would be cool if evil that turned into a rune would count as suroundung rune for other evils. Overall good entry!
I've just uploaded a post-jam version with a few enhancements. The progression is now saved.
(https://patbgames.itch.io/ld55-post-jam-runes-summoner)
@oadt marks on black tiles are on my todo list. Evil that turned into a rune that can count for other evils is an interesting idea, I will think about it.
I could have done with a basic loop to help ratchet up the tension. You might have added some music in the post-jam version, but consider having different music for each of the phases -- one for memorizing the tiles and the other for stumbling in the dark.
Overall, good work!