Accio! by alanbrook

[raw]
made by alanbrook for Ludum Dare 55 (COMPO)

note:: the web build doesn't seem to work on safari. please use a chromium based browser or firefox

Instructions

This is a puzzle game based on the idea of summoning things to you. Whenever you enter line of sight with an eye, it moves to be by your side. You win by getting an eye on every portal.

To play, unzip accio2.zip and double click prosperon.exe

Level editor [desktop build only]

Included is the level editor I made to make the game. To enter it, on any level press tab.

| key | control| | ---| --- | | x| delete tile| |1-5| set tile | |tab| save to disk| |esc| cancel changes| |ctrl +|go to next level| |ctrl -|to to previous level|

There is no checking done to ensure a "proper" level so be sure to include enough eyes to go on all portals, and only one player.

edit.png

When a level is saved, it overwrites the one on disk. Customize your levels 1-8 and send them to your friends!

Ratings

Overall 109th 3.708⭐ 26🧑‍⚖️
Fun 143th 3.521⭐ 26🧑‍⚖️
Innovation 64th 3.854⭐ 26🧑‍⚖️
Theme 227th 3.375⭐ 26🧑‍⚖️
Graphics 255th 3.021⭐ 26🧑‍⚖️
Audio 201th 3.021⭐ 26🧑‍⚖️
Given 35🗳️ 27🗨️

Feedback

JustusPan
15. Apr 2024 · 04:12 UTC
Good game!
Are you singing the background music by yourself?
![Snipaste_2024-04-15_12-11-23.png](///raw/a9a/12/z/619d6.png)
manabreak
15. Apr 2024 · 12:34 UTC
Fun puzzle game! I don't think I've come across this particular variation of sokoban-style puzzling yet. Very nice!
ugly_robot
15. Apr 2024 · 14:25 UTC
Woah! What a clever mechanic! I'm really glad you let this simple sightline mechanism breathe. It really feels like a tool that other designers should adopt for their puzzle games. I had fun with each level - loved the devilish simplicity of lvl6, that one took me the most by far.
Really intriguing game. And same question as @justuspan haha - thats you singing? Lovely voice!
LDJam user 236545
15. Apr 2024 · 17:57 UTC
I loved this - reminds me of Kye: https://en.wikipedia.org/wiki/Kye_(video_game)

I got stuck on level 6 and had to skip it - I agree with PapriGames that it should have been the last level because it was by far the toughest.

Including a level editor is truly above-and-beyond effort for a compo entry. Nice work!

(PS: Bummer about the antivirus warning - my game does that as well.)
Yossarian
15. Apr 2024 · 18:42 UTC
Love this- a really nice simple concept executed well. I really dig the music too! My only suggestion for improvement would be to add some kind of victory screen between levels- right now it just jumps to the next level immediately. It would also probably aid in the experience to see the eyes move to your position, even if it happens very quickly after your step. It would make it more clear which eye is moving and from where.
Tata
16. Apr 2024 · 00:50 UTC
I like how simple and evolving is the objective to transport the eyes to the portals. Very smart!
woona
16. Apr 2024 · 06:14 UTC
I really liked the puzzle mechanic. I don't remember line of sight mechanics utilized like that before, but it seems so obvious! And it fits the theme very well.

The game could use some polish: an undo button, a level select screen (and an ability to skip levels for people who got stuck) and some eye candy. But the game is fine as is! I really appreciate the addition of the level editor, too.

I played through the entire game, I would reorder some levels because the last few were very easy, but it's okay.
Great job!
TomKnocker44
16. Apr 2024 · 06:17 UTC
A neat little puzzle game that can be pretty tricky. I think an undo/redo system would be a good future addition since you can get soft locked on some of the puzzles. Very fun though.
Ilari
16. Apr 2024 · 20:04 UTC
Simple but fun little game. Like a box pushing puzzle game but with a twist: you "summon" eyes instead of pushing/pulling boxes/whatever. I enjoyed it, good job! :)
CO5MONAUT
16. Apr 2024 · 21:16 UTC
Kudos for the music! The gameplay is quite interesting, but you have to wait a bit before it reveals itself. the graphics gave me an attack of inexplicable nostalgia.
Expiredcode
17. Apr 2024 · 09:36 UTC
Nice game! It got really challenging at one point :smile:
wilsk
17. Apr 2024 · 12:14 UTC
Nice work, what a unique mechanic. The music was very loud for me, but cool.
Alex Mulkerrin
17. Apr 2024 · 18:57 UTC
Very novel puzzle concept which works well to make challenging levels. The monastic singing really sets the mood and having a level editor built in is impressive for a compo game. Great!
velvetlobster
17. Apr 2024 · 20:20 UTC
maaaan this portuguese music is hella intriguing what is that? we happen to be brazilian so we can understand it wow very intriguing your choice for this
velvetlobster
17. Apr 2024 · 20:21 UTC
btw I finally understood how the puzzle works, its like an inversion of the pushing brick type of puzzle, very clever
magik8bal
17. Apr 2024 · 20:55 UTC
Cool game mechanic with well-designed levels that can get quite difficult. Impressive that you also made a level editor. Nice job!
magnusfurcifer
18. Apr 2024 · 00:38 UTC
I don't think I've played a game with this specific type of puzzle before, it's interesting and quite challenging!
loveapplegames
20. Apr 2024 · 19:59 UTC
A very original take on soko-ban! I enjoyed the levels, they were challenging but not too difficult. Presentation is very basic but fine for such a puzzle game.
CrociDB
26. Apr 2024 · 11:50 UTC
Such a cool concept, i love the mechanics and the levels. But nothing is as good as the music, It's so weird, I LOVE IT! Good job!