DESTROY THE WIZARD by LonelyGameDev

There's a evil wizard who summons a army. destroy him!
Controls: WASD Aim: left click to hit stuff number keys to change gear
PS: esc to skip the cutscene. forgot to put it in the tutorial
Full game: https://youtu.be/rv6HHVwNHkE?feature=shared
Ratings
| Overall | 356th | 3.775⭐ | 22🧑⚖️ |
| Fun | 75th | 4.125⭐ | 22🧑⚖️ |
| Innovation | 1074th | 2.75⭐ | 22🧑⚖️ |
| Theme | 1096th | 2.85⭐ | 22🧑⚖️ |
| Graphics | 858th | 3.25⭐ | 22🧑⚖️ |
| Audio | 570th | 3.225⭐ | 22🧑⚖️ |
| Humor | 446th | 3.275⭐ | 22🧑⚖️ |
| Mood | 583th | 3.55⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 20🗨️ |
But nontheless really nice :D
For example the basic enemy has a really responsive attack, taking a step back to charge into an attack, which can take the player by surprise. And the hammer enemy making a big stomp. Really responsive. I'm currently trying to implement the sameish enemies. One of them being a ranged enemy and the other being a melee enemy :)
here is the vod if you want to rewatch
https://www.twitch.tv/videos/2123241621?t=0h4m18s
The combat feels fluid and the difficulty is fitting for the style of game. I wish more arrows/bolts were dropped as that weapon was my favorite to use, albeit shortly. Well done. :)
Very simple assets (both sfx/visual) but super readable and tight to play. Not sure if there was meant to be music after the menu loop, but it disappeared for me.
Difficulty escalation felt fair and rewarding. I got a bit excited about my bow and lost all my arrows and bombs but that's probably on me.
Loved the leap animation effect with the berserker(?) enemy type.
All in all, solid as.
Constructive criticism:
Not sure about the summoning link, really (I get that there was a wizard and he may me have been summoning the enemies...???) Feels like maybe it could have been made for any jam.
For a moment there I got into a state where I was just slaying down melee summons and sniping the ranged ones, it was so great! When the wizard finally came down from his position I was getting ready for a hard boss battle - and a very intense one cuz I only had 2 hearts left at that moment - but I wasn't let down by how it ended :laughing: that made me laugh
The archers are pretty though tho so I always tried shooting them the second I saw them rather than going melee, which makes a lot of sense - even historically as well. Like, a soldier could beat up an archer at close range, but how are they supposed to get even *close* to an archer if they can shoot a target down from so far away! Now I got what you commented on my game
Good stuff man, really fun to play :100: