Doe The Dragon by vrdiy
Doe The Dragon is a 2D Platformer that features: - Summon-able Platforms - Wall Jumps - A super cute dragon :3
Controller is strongly recommended

Windows
Doe_The_Dragon_Patch_1.zip is the current version
Doe_The_Dragon.zip is the unpatched, original submission
Linux
Doe_The_Dragon_Linux.zip Only tested in a kali VM, your mileage may vary. This Linux release has Patch 1.
Source
summon_platforms.zip is the source for the original submission, all subsequent versions can be found on my github.
Patch 1
- Fixes window resizing.
- Esc closes the game.
- Made the death sound quieter.
| Link | https://github.com/vrdiy/doe_the_dragon |
| Original URL | https://ldjam.com/events/ludum-dare/55/doe-the-dragon |
Ratings
| Overall | 269th | 3.087⭐ | 25🧑⚖️ |
| Fun | 279th | 2.932⭐ | 24🧑⚖️ |
| Innovation | 201th | 3.217⭐ | 25🧑⚖️ |
| Theme | 267th | 3.13⭐ | 25🧑⚖️ |
| Graphics | 242th | 3.114⭐ | 24🧑⚖️ |
| Audio | 254th | 2.595⭐ | 23🧑⚖️ |
| Humor | 220th | 2.595⭐ | 23🧑⚖️ |
| Mood | 311th | 2.614⭐ | 24🧑⚖️ |
| Given | 16🗳️ | 25🗨️ |
The control scheme was difficult on keyboard and mouse - it does feel like this would be better on a controller.
The death sound was pretty loud compared to the other sounds. I think a bit more variety in the audio department would be good overall. But good work!
Now I watched the gif and I understand I've been playing it wrong! Time to play some more :)
Edit: I also didn't realize you could double jump haha
I hope C# comes to web builds soon, because normally this would be a perfect web game!
I checked out the source a bit. It's definitely an interesting choice to stuff the main menu into the main scene (am I reading that correctly?).
It could have a more beginner friendly control method, for example, do whatever mouse click, generate platform according to the player's facing direction, or do another jump after double jump to call a platform for standing. This will make it easier to start yet still has the deepth of gameplay, like how 3d mario does.
though. The idea is good, the platforming is solid, and the challenge feels "fair" enough that I was
blaming myself for failing rather than the game for killing me.
Some issues I ran into:
- walking into a pillar doesn't cancel horizontal momentum, so you kind of get
"stuck" in it for a fraction of a second before you can turn around.
- Some of the spike balls don't seem to actually kill you. I almost don't
want to report this one with how many times that saved my bacon :P
- On my first attempt I somehow got the game stuck in a mode where the player
character wouldn't stop walking left, and had to restart
I think the LMB/RMB for the side walls was a good choice. Besides the issue with Q/E you already mentioned, I've played platformers which use those keys and have frequently run into issues caused by the low key rollover on my laptop keyboard.