The Fifth Seal by vivid-hallucination
This is an exploration of branching narrative. It's a piece of interactive fiction, like a choose your own adventure book with variables.
It's about a person who steals a truck and drives it to a cemetery to summon a demon.
There is no soundtrack or visuals. Only silence and written words, so put on some music and turn to your mind's eye while you play. For music I recommend sludgy stoner metal or something dark and ambient. Apologies I didn't have time to record anything.
It's made in Twine, contains nearly 12,000 words, and has a handful of endings. More if you count the ways to die. This is my first time doing an interactive fiction piece (rather than like, a platformer or whatever) and I really enjoyed the process. Please enjoy!
Content warning: Tobacco Use, Adult Themes, Occult Themes, Blood and Violence, Loss
By René
👁️ 🌀 🫠 💀 🍄 🪬
The download below contains only an HTML file. You can load it into the Twine editor to view the project.

| Itch (web) | https://achilllemur.itch.io/the-fifth-seal |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-fifth-seal |
Ratings
| Overall | 137th | 3.618⭐ | 57🧑⚖️ |
| Fun | 239th | 3.125⭐ | 54🧑⚖️ |
| Innovation | 237th | 3.087⭐ | 54🧑⚖️ |
| Theme | 78th | 4.018⭐ | 58🧑⚖️ |
| Graphics | 344th | 2.154⭐ | 41🧑⚖️ |
| Audio | 279th | 1.629⭐ | 37🧑⚖️ |
| Humor | 234th | 2.5⭐ | 45🧑⚖️ |
| Mood | 24th | 4.13⭐ | 56🧑⚖️ |
| Given | 42🗳️ | 79🗨️ |
I smoke a lot of cigarretes, all of them ...
made the worst choices and was carried by the shadows ...
I was wondering what these pink things were:

and this


cool story, probably the best interaction fiction i've read in a ludum dare
It does start a little slow. I could have reduced the action limit in the truck by one more to carry things along sooner, it's just tough to know how much is needed to set the mood.
The story itself was interesting. I never quite figured out what the guy was trying to do, but I guess that's the point? The mystery and mood definitely kept me wanting to keep trying different routes despite dying many times. I finally stopped when I reached an ending that didn't end with me dying, which I assume was the good ending? That was alright (even though it left me with too many questions!), but the high point for me was definitely the part where you do a very video gamey thing to an old man. That was fun :D
Anyways, great job on the submission, I enjoyed it a lot!
**SPOILERS**
The ending I settled on was the one where I convinced the willow tree to ward my glyph and successfully summoned the creature I was trying to. It seemed like a 'good ending,' but it was left to interpretation in a way I liked a lot. I liked how the reveal of backstory was handled; simple but effective. I liked the initial implication that Anna left our perspective character in a more traditional sense of the word, only to reveal that she died in a ritual. Neat.
The only moment when I felt fully taken out of the story is when the shadows on the wall of the columbarium said "BLOOOD MAGIIIIC" -- it felt a little goofier than the tone set by the rest of the work.
Besides nitpicks like that though, this was completely excellent. I adore text-adventure stuff like this, and this is exceedingly well done. You should be really proud of this. Mysterious; moody; magic; masterful. Good.
The cadences and shapes of the writing felt good in the mouth, and worked well with the subject matter, dark as it was.
As with cooking, mouthfeel is an oft-overlooked quality in writing that can make or break the experience. Thank you for lending your voice to my words 🖤

I love to see a story game, and as I usually do with visual novels and stories with choices, tried to go through my "natural" playthrough, choosing everything that feels right and accepting the result. (Then I usually use walkthrough to get other endings x)) But I am not sure - it seems the summoning was a success, and then it's open-ended? So I assume I was pretty much successful? I wonder what other endings are. Smoked all cigarettes in hopes of some kind of "passing out" ending but nope x)
Overall, it was a pretty cool experience. I got to emerge myself into the story and put myself into the main character, like summoning my soul into her body (as it's "you", I imagined myself as a woman), and was genuinely trying to guide her right. Her lover's name being Anna, which is my name, strangely made me feel even closer to the characters (with the power of *connection* through *something familiar*).
I would be infinitely thankful if you provided some sort of "walkthrough" with endings. Last Jam I made a Twine game too (it's a bit different as I used Twine 1, not 2) and made a walkthrough document in case someone needs it; I realize that maybe you would prefer everyone to discover all the endings by themselves, but with so many different choices involved, I am afraid I would require at least a list/number of endings available :')
**Edit: few random thoughts**
I liked the writing and found that demon(?) character in the end properly creepy.
My girl lost a lot of blood during that playthrough, I wonder how she has any left.
I purposefully left the gender up to the player to decide. You are whoever you are, and I want the story to feel personal, intimate.
There are some scenes that add detail to what you're looking at or change slightly depending on how you've acted up to that point. Your blood loss could come up in the chapel, for example, if you follow the chill in your spine. Depending on how much you've lost when you get there.
Things like that would make it difficult to write a thorough walk-through. Here are the endings though.
1. Columbarium Ritual: you will most likely die here, but it's possible to successfully complete the ritual if the spirits there aren't angry at your presence. They're picky though.
2. Willow Ritual: can also kill you if you've angered the willow, but she will protect you if she likes you.
3. Both ritual locations are affected by your having your duffel bag or not, but only slightly.
4. Die following the ache in your heart
5. Die stealing a doll from the willow
6. You can be attacked and die if you look for an alternate path into the cemetery
7. The event at the chapel kills you if you go there, stay, and don't stop it.
The Fifth Seal's physical description and demeanor was inspired by its appearance in a book, _Our Share of Night_ by Mariana Enriquez. Its height and shadowed face are from there. The game's concept was inspired by that scene in that book.
I have been swallowed by the earth. That will teach me to touch strange creepy dolls :wink:

Got the "good" willow tree ending on the first play, I guess anyone who is making reasonable decisions will get there so maybe it's a psychological test in a way. With all the blood magic going on it reminds me at parts of some Clive Barker stuff but you probably had different inspirations. Anyway, it's great that you chose to experiment, Ludum Dare is good for that, though "jam" might be more suitable when there's too much unknown. I'm sure you noticed writing is hard work, and 48 hours is quite a deadline. All in all you did manage to round it up, it was enjoyable expierience, I did try other options for a bit as well.
Writing a cohesive work in two days was a mad dash. I appreciate your giving it a go and taking the time to leave feedback.