Ethereal Tower by Zliebowitz

As you are in your tower, your arch nemesis the necromancer has roused the hordes of evil against you. As a summoner, your only hope is to summon a defense to stay alive.
Defenders: * Fire - fast, powerful shooter who will target whoever is farthest in their path * Earth - barrier, will die eventually * Ice - slow, but freezes and slows your enemies * Water - your basic defender with a homing attack for whoever is closest * Wind - way more powerful than it has any right to be shooter who will fire indiscriminately.


| Link | https://stephenwhoskins.itch.io/ethereal-tower |
| Link | https://github.com/zliebowitz/ld55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/ethereal-tower |
Ratings
| Overall | 510th | 3.625⭐ | 26🧑⚖️ |
| Fun | 328th | 3.729⭐ | 26🧑⚖️ |
| Innovation | 1094th | 2.708⭐ | 26🧑⚖️ |
| Theme | 932th | 3.188⭐ | 26🧑⚖️ |
| Graphics | 522th | 3.813⭐ | 26🧑⚖️ |
| Audio | 377th | 3.563⭐ | 26🧑⚖️ |
| Mood | 786th | 3.375⭐ | 26🧑⚖️ |
| Given | 16🗳️ | 24🗨️ |
The use of theme here isn't super clear though, although I am summoning towers for defense I guess!
Thanks for making this - and I appreciate the WebGL version, makes it easier to play on my mac!
This has been my favorite tower/strategy jam game for ludumdare 55 without question!
This game is definitely worth playing all levels and replaying to victory while seeing how your summoned towers/slimes fare in the battles that happen.
I loved the music and sound while figuring out how it plays out.
Seriously great work on the visuals, balance, and gameplay.
Game is pretty though, and the variety of towers is quite nice - good job!
the pixelart is cute and it looks nice! it would have been cool if the levels had more varied themes like a different environment for each level
Gameplay is pretty solid here liked the 2 last levels the most and I thought all of them were pretty well designed. I wish collecting the bags was made automatically by hovering over them, it made things a bit difficult to manage things while also having o click on the bags to pick them up at the same time.
pretty good entry!
The tower's targeting should be changed for them to always shoot at the first enemy. It's really frustrating when the tower just doesn't attack the first enemy who is about to escape and damage your base :/
I liked the idea of not auto-collecting the money, but maybe it could be better if hovering mouse would collect them. I'd love to see a wider variety with more challenging enemies and a UI element that shows progress.
Great job here.