How to summon your lost dog from the space between spaces by SodaGummy
Hi PRESS ENTER TO START
if it does not work on this website please go to itch thank you
PATCH NOTES: Hello! this game has been patched post deadline, the camera should follow the player now so the game should hopefully be minimally playable! Thank you!
List of changes: * I changed a setting on my cinemachine camera so it should work in the build now TwT) * I changed a setting on my end slide show controller so hopefully it doesn't crash after level 3 anymore TwT * Rebuilt with Player settings change (Data Caching disabled) so that it can run on the ldjam website
Your dog has been lost for weeks. You have searched everywhere, but have yet to find your dog. Worried about your dog, you decide to take more desperate measures and attempt to use magic to find and get your dog back.
You perform a summoning spell to get your dog back!
Will you succeed?
Controls: * A - traverse clockwise * D - traverse anti-clockwise * Space - Rocket opposite to current gravity * Point & Click - shoot magic beam
- Enter - Next
Note: Known bug: if the portal is stuck in an island you have to restart the level and hope it works sorry I couldn’t fix it in time
Credits: * https://fonts.google.com/specimen/Handlee?classification=Handwriting&stroke=Sans+Serif * https://sfxr.me/
Hello! This is my first Ludum Dare ever! (And also the first solo game jam I actually finished in time for submission TwT)
This time I did the mechanics first so I have something vaguely playable (but I procrastinated a bit so the art and audio is a bit janky sorry).
I hope you enjoy my game! (Do let me know what you liked / didn’t like about my game!)
Ratings
| Overall | 1000th | 3.179⭐ | 41🧑⚖️ |
| Fun | 920th | 3.103⭐ | 41🧑⚖️ |
| Innovation | 282th | 3.718⭐ | 41🧑⚖️ |
| Theme | 928th | 3.192⭐ | 41🧑⚖️ |
| Graphics | 853th | 3.269⭐ | 41🧑⚖️ |
| Audio | 773th | 1.808⭐ | 28🧑⚖️ |
| Humor | 589th | 3.014⭐ | 38🧑⚖️ |
| Mood | 1031th | 3⭐ | 41🧑⚖️ |
| Given | 29🗳️ | 70🗨️ |
Love the art, especially your drawings for the introduction!
Hello thank you for your feedback! I attempted to fix the camera (it broke on the build previously TwT) so hopefully the game can be played on itch.io now!
I'll work on a patch for the controls after the jam hehe
Thanks for the feedback!
I had a lot of fun blasting enemies. Discovered I could ricochet off the level to get those hard to reach. Also the story at the beginning was awesome great art! I like the concept of jump to different islands in space, gives me of a mario galaxy vibe.
The game is more about fighting with not responsive controls.
Intro comic drawn very good. Love it)
I guess you have the same issue I had with my game when publishing it. Make sure to
- pack it as a ZIP index.html is at the root-level aside the folders created by Unity
- disable “Data Caching” when creating the WebGL build in “Player Settings” -> “Player” -> “Publishing Settings”
Unfortunately the game does not continue after the controls screen... Every time I press "ENTER" it says "Go to next scene" in the console, but nothing else happens :'(
Please mention me in case it's a bug and you've fixed it. I'd like to try your game :)
@sodagummy
p.s.
I can vote on the 'Audio' category but there's no sound for me?
Movement is lagging quite a bit, sometimes had to restart the game.
No bad idea for game, but movement needs fixing as fast as possible
Some feedback:
1. sometimes the character was spinning in place, briefly flying off fixes it, but it occurs very often, and it's very annoying.
2. At the beginning of the level my character spawned inside tiles several times, once it got stuck too well and I had to quit.
Apart from that, it's a wonderful and a fun game with an interesting mechanic.
The mouvement is a bit clunky, I didn't really understood when you could walk on wall or not, or how the gravity change really work. (up and down or left right)
The mecanics is great, maybe go with a smaller map but a more complex and balanced.
keep it up, great job
Enjoyable game, good stuff
I did not enjoy the movement mechanic. It's unique, but that might exactly be a problem. It feels... kinda wonky, and not in a very good way. More frustrating than challenging. Maybe all it needs is a bit of polish. I honestly don't know. Maybe it's only me.
I enjoyed shooting enemies from behind corners :grin: And I really liked the sketches at the star and end. Very cute.


Suggested Improvements:
- I liked the movement mechanic, even if it got stuck a lot, although for me it was more like launching off the surface perpendicular rather than against local gravity, maybe take angle from player location to object center of mass and use that for the launch direction?
- remove the bullets from being gravity objects, once or twice i managed to get stuck on a bullet.
- for me the health bar did not show on the embedded version nor did the audio work if there was any.
For me, the movement in this game feels super awkward, and personally I wasn't a fan of the movement system of rotating and switching gravity. Not that it can't be done, but I found the actual movement a bit frustrating; for example, sometimes holding a direction would make me spin in circles, and it didn't feel super graceful. Perhaps a system where you're sticking to the wall would feel a little more natural, that way the left/right keys just move you along the wall.
I played this in browser and saw the same thing as the comment above; I couldn't see my health bar, so I was just hoping I didn't take too much damage. Overall though, it's impressive and awesome you were able to finish this submission and have a workable demo; great job!
Hello everyone! Apologies for the late reply. I want to thank you all for taking the time to leave a comment for my game!
Sorry for the janky controls (and audio I finally realized why it was missing :') ). I'm hoping to at least make a V2 based on the feedback sometime this year (hopefully).
List of changes TODO for post Jam V2 based on feedback:
- Fix the movement bugs (spinny corners and laggy bits especially)
- Better visual representation of current gravity direction & movement options
- Fix the broken Audio SFX
- Add the missing BGM (prev incomplete)
- Level differentiation beyond quantity of enemies and map layout
- Fix goal and player spawn in wall bug
- Fix health bar visuals off screen issue
- Fix level colliders
- Graphics updates for sprites and bg
- Ignore bullet collision for gravity computation
Thank you for your kind comments about the game and also compliments about the art. Special thanks to everyone spent time to play through the whole thing and those who let me know about the bugs and crashes.
Hope to see y'all around next LD!