Summon Spree by Matt Swieboda
Summon a spree of mini games if you dare!

There are 3 games to play! Spin the wheel to see which you one you summon!
Each game has it's own set of controls and rules, but in case you're reading this:
Minion Battle
- TAB - switch summon minions
- WASD - move camera
- SHIFT - move camera faster
Space Horde
- WASD - move
- Left Mouse Button - fire
Jury Summons
- Left Mouse Button - click Yes/No buttons
Thanks for playing!
-Matt, Ben and Tim
Stuff we used: - Godot 4 - Blender - Audacity and sfxr - Inkscape and Piskel - Sublime Text 4
Ratings
| Overall | 1168th | 2.778β | 29π§ββοΈ |
| Fun | 1069th | 2.87β | 29π§ββοΈ |
| Innovation | 907th | 3β | 29π§ββοΈ |
| Theme | 934th | 3.185β | 29π§ββοΈ |
| Graphics | 1050th | 2.574β | 29π§ββοΈ |
| Audio | 726th | 2.72β | 27π§ββοΈ |
| Humor | 700th | 2.827β | 28π§ββοΈ |
| Mood | 1132th | 2.712β | 28π§ββοΈ |
| Given | 35π³οΈ | 33π¨οΈ |
It might be better if these games can be conbined in a more innovative way? It does show your undertanding of the theme from different prespective after all.
It is a good point that you've implemented three different games within the time of one JAM. And they just work well. XD
Nice work.
Thanks everyone for playing!
I think the major thing that the game would benefit from is a slightly more thorough "How to play" at the beginning of each mini-game. That's something thats commonly overlooked for game jam games, and makes a big difference.
Also in the games with very repetitive sound effects (particularly the alien defense one), a good way to avoid the SFX being so jarring is to have a pool of like 4 SFX it can pick from (or just pitch shift the audio for every shot also works, or both!).
Overall great work, keep it up!
Thanks for the suggestion on repetitive sound effects! I've tried to avoid it by randomizing the pitch a little so it doesn't sound exactly the same, but a pool of 4 SFX would make that even better, appreciate the tip!