Mathemagician by bentglasstube
I tried to make a mashup of the dungeon exploration in Legend of Zelda and the "edutainment" of Number Munchers. You explore a randomly generated dungeon but each room has a magic seal. In order to break the seal you must activate floor tiles which SUM to the target number. Doing so will unseal the door and grant you an orb. You must use an orb to open the door once it's active. There is currently no use for attacking and no reason to get multiple orbs per room. There is also no ending. The game generates 15 rooms so once you get there it's over.
Controls
WASD/Arrows - Move
Space/Z - Attack or interact
J/X - Focus power (used to activate floor tiles

Notes
As usual, I tried to make a much more complex game than was appropriate for the time. There are many missing things I wanted to add that would flesh out the game, but such is life.
Here are some of the things I wanted to add but couldn't:
- Enemies - you can attack but there is no reason for it.
- Traps and effects
- Boss rooms - these would be optional and require you to get extra orbs to summon (tying in the theme more than the pun of a wizard that sums numbers)
- Final boss - doing the optional bosses would give you crystals to unlock the good ending
- Real music - I didn't have time
How the sausage is made
- The game is written in c++ using my own game engine, gam
- The art was drawn in aseprite
- The music was made by a modified version of autotracker which gave me more control over the generated music.
- The sound effects were made using sfxr
Ratings
| Overall | 233th | 3.273⭐ | 24🧑⚖️ |
| Fun | 256th | 3.045⭐ | 24🧑⚖️ |
| Innovation | 245th | 3.068⭐ | 24🧑⚖️ |
| Theme | 338th | 2.341⭐ | 24🧑⚖️ |
| Graphics | 179th | 3.455⭐ | 24🧑⚖️ |
| Audio | 133th | 3.333⭐ | 23🧑⚖️ |
| Humor | 289th | 1.944⭐ | 20🧑⚖️ |
| Mood | 291th | 2.763⭐ | 21🧑⚖️ |
| Given | 16🗳️ | 12🗨️ |
I had a little trouble picking a number at first, but after things got rolling I was really into this! Like, add some enemies and this is basically up there with Number Munchers for me. I have a pretty low attention span, so the fact that I can be glued to this for a bit is a good sign!
The music was also nice, That autotracker tool is really cool! Thanks for sharing that
Unfortunately it lacks a "carrot", a reward to make you invested into the game and invested in completing the levels.
* For me the time it takes to activate tiles is too long because you are not allowed to move during that time
* I wasn't able to see a pattern to systematically solve the puzzles. Most of the time I took the largest numbers and tried to come up with a combination for the remaining numbers.
* Its a bit strange that you cant deactivate tiles. At first I thought you could deadlock yourself because of that, but later undestood the health bar :smile:
* Just a personal preference: When pressing multiple keys (like example W and A) I would expect the last pressed one to take prevalence over the other, but by the way the input is implemented A always takes prevalence.
* Liked the graphics and music! Has a nice clean look!