Dragon's Hoard by Tryx

[raw]
made by Tryx for Ludum Dare 55 (JAM)

Welcome to DRAGON'S HOARD!

This game was created by Tryx as a submission for the 55th edition of the Ludum Dare game jam.

In this game, you play as a wizard with the power to freeze time at your own will! When you have frozen time, you enter a meditative state where you gain the ability to paint your own platforms in order to creatively traverse through the game as you see fit! When time is flowing normally, you may defeat enemies using melee or ranged combat. Gain levels and defeat enemies and minibosses as you traverse through the game to become powerful enough to face the evil dragon, which hoards a stash of gold which you must retrieve.

Thank you for playing my game! This is the first game I've ever published for Ludum Dare (or any game jam for that matter.) Looking forward to hearing feedback and improving for 56!

Ratings

Given 2🗳️ 2🗨️

Feedback

UnrealKazu
17. Apr 2024 · 11:13 UTC
Fun little concept! I like the idea of a platformer where you actually have to create part of the platforms yourself when playing, I don't think I've seen this before. The amount of gameplay is actually impressive for a solo dev, so congratulations on the amount of progress.

As a gameplay improvement, I think it would be great if the mana regen would be a bit faster. A few times I was stuck halfway through on my own platforms as I was waiting for more mana. Maybe an interesting mechanic would be to not only have a conversion of mana to health, but a 'sacrificing' mechanic the other way around (so health into mana)? I noticed that killing enemies gives a big mana boost, so after some time whenever I got stuck I tried getting more mana faster by killing enemies from a distance with the staff.

Some general tips:
* Put a few screenshots and gifs on your game page. The art will attract people if they see it before having to download the executable.
* When executing the game, I got a Godot error indicating that I did not have Vulcan drivers installed. I had to create a shortcut, and give that shortcut the `--rendering-driver opengl3` parameter in order to run the game. I do not have any hands-on experience with Godot, but I'm sure you can change something in the build settings to also support OpenGL when building.
Marin Davys
17. Apr 2024 · 13:28 UTC
An unexpectedly complex game, which is a pleasant surprise. I think the combat is a bit difficult, considering that the player has no means of defending themselves, but the magic system is cool.