Cast Time by s95rob

It's unanimous that summoning monsters is a trade staple for a mage. But not a thought dares tread near what happens behind the scenes while our hero waves their staff. Enter you, a new hire for SummoningService(TM), the back-of-house machine that is responsible for spitting the monsters out of the summoning spell's portal, promptly. You only have 10 seconds before the cast time expires, don't screw this up.
Tools Used
Godot — Game Engine
Reaper — DAW
Tyrell N6 — VSTi (SFX design)
BBC Symphonic Orchestra — VSTi (Music)
What is this, some kind of Cast Time?
| Godot Project + C# Solution (Github) | https://github.com/s95rob/CastTime |
| Original URL | https://ldjam.com/events/ludum-dare/55/cast-time |
Ratings
| Given | 8🗳️ | 5🗨️ |
But overall, I liked the vibes of the music and gameplay. Nice job!