Cast Time by s95rob

[raw]
made by s95rob for Ludum Dare 55 (COMPO)

casttime-preview.png

It's unanimous that summoning monsters is a trade staple for a mage. But not a thought dares tread near what happens behind the scenes while our hero waves their staff. Enter you, a new hire for SummoningService(TM), the back-of-house machine that is responsible for spitting the monsters out of the summoning spell's portal, promptly. You only have 10 seconds before the cast time expires, don't screw this up.

Tools Used

Godot — Game Engine

Reaper — DAW

Tyrell N6 — VSTi (SFX design)

BBC Symphonic Orchestra — VSTi (Music)

What is this, some kind of Cast Time?

Ratings

Given 8🗳️ 5🗨️

Feedback

LDJam user 372150
15. Apr 2024 · 04:19 UTC
Neat little game to test the reflexes! It felt a little less responsive than it should've been, but I'm not exactly sure. Also, the moving pink bubbly background was very noisy and made it difficult to see. After playing for a while it caused a little bit of eye strain.
ZeroByter
15. Apr 2024 · 04:28 UTC
Very hard game! Takes a lot of quick reflexes to get used to
m0zrat
15. Apr 2024 · 18:54 UTC
nice, idea! very hard to see what's happening visually
Nazorus
15. Apr 2024 · 20:57 UTC
Nice game, it's pretty hard but fun once you get the hang of it. Music is good and I like the pixel art, my only issue is the scrolling background which makes it a bit hard to read the game at times. Good job overall!
Yuu
17. Apr 2024 · 23:20 UTC
Cool reflex game! As Vegeo also said, the inputs felt a little bit less responsive than it should. The background of the board being transparent, paired with the scrolling background made it a bit hard to see.I also got an impossible level that broke my streak :laughing:.

But overall, I liked the vibes of the music and gameplay. Nice job!![image.png](///raw/9e3/f5/z/643be.png)
Vasco Freitas
20. Apr 2024 · 23:44 UTC
Great music, nice logo, simple idea but fun. The text at the beginning clashes a bit with the background. After playing a while, it got a bit repetitive since the difficulty wouldn't increase and I could play almost indefinitely. A great entry nevertheless.