Spoonmaster by RumiaObsessed

You play as the Spoonmaster, a powerful mage blessed by the utensil gods with the ability to summon spoons at great speeds.
Controls: Move - Arrow Keys Z - Jump X - Shoot
| Link | https://rumiaobsessed.itch.io/spoonmaster |
| Original URL | https://ldjam.com/events/ludum-dare/55/spoonmaster |
Ratings
| Overall | 1033th | 3.133⭐ | 32🧑⚖️ |
| Fun | 925th | 3.097⭐ | 33🧑⚖️ |
| Innovation | 1143th | 2.565⭐ | 33🧑⚖️ |
| Theme | 1111th | 2.806⭐ | 33🧑⚖️ |
| Graphics | 843th | 3.3⭐ | 32🧑⚖️ |
| Audio | 388th | 3.534⭐ | 31🧑⚖️ |
| Humor | 314th | 3.516⭐ | 33🧑⚖️ |
| Mood | 905th | 3.217⭐ | 32🧑⚖️ |
| Given | 15🗳️ | 48🗨️ |
The animations and audio design were great, especially for the boss fights portals. I did think that dodging the boss was a bit easy, nothing ever hit the lower floor, so I just had to wait each cycle out while the boss was flying and then hit when it was on my level. The music was great.
Overall a great game jam game, well done!
The gameplay is a little straightforward, and it's pretty short overall, but it was fun regardless. Great job!
Also you can kill the boss before the fight starts :p
The music is really well done - too bad the menu music doesn't loop as I think it's a good blend of gentle high bells and that buzzy synth bass. The game music is quite interesting - I like the guitar chords, feels almost jazzy but a little bit off, and still sits well in the background without being too distracting. It definitely is not the sound I would expect with this kind of concept, but I think it still works pretty well to create a more distinct experience. My main issue with the sound is that the sfx are too loud, especially with all the noise from the enemies throwing their forks.
Surprisingly, the boss battle was way easier than the main gameplay, mostly because the boss is very easy to hit and the attacks happen on platforms where you don't really need to be on unless you really want to hit the boss up high instead of waiting for the Flying Forkman to spawn next to the player. I don't really mind - an easier boss for an LDJam is probably better than having one that's just unreasonably difficult. Still, I think the boss could have at least attacked by firing some projectiles at the player after spawning in a different part of the arena.
Overall, I liked what I played - there's a lot of room for the game to have more depth to it in the main part of the gameplay. Good job and nice ending! (Quick note: I just tried to press "p" for cheat mode after focusing back in on the window after writing this review, but nothing happened.)
Also: I don't say this often enough, but props to a fellow Godot dev!
And I agree with Random-storykeeper - the fact that the boss was easy was actually REALLY refreshing and nice!
All round Great Work!