Hell's Company by Himiko Morena
Try to survive the additional work night (which your boss doesn't know about) to meet the monthly target you didn't meet (he doesn't know about either)
Avoid the boss by turning off the screen
Create the correct monsters for each summon request in the incubator
If you are caught you are "fired"
controls:
M O U S E
Credits:
twitter: @HimikoMorena
twitter: @abigail8bits
| Itch.io page | https://sulnova.itch.io/hells-company |
| Original URL | https://ldjam.com/events/ludum-dare/55/hells-company |
Ratings
| Overall | 817th | 3.368⭐ | 21🧑⚖️ |
| Fun | 690th | 3.342⭐ | 21🧑⚖️ |
| Innovation | 400th | 3.553⭐ | 21🧑⚖️ |
| Theme | 660th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 723th | 3.526⭐ | 21🧑⚖️ |
| Audio | 613th | 3.132⭐ | 21🧑⚖️ |
| Humor | 552th | 3.056⭐ | 20🧑⚖️ |
| Mood | 732th | 3.421⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 5🗨️ |
Once I got the hang of it, I quite liked the flow of needing to rapidly click the close button when the boss was near! I do with that the gameplay moved faster, as it was a lot of idle waiting and no more than one order at a time. I played to 100 soul--maybe it eventually speeds up?
Also, I would also make sure the space bar worked consistently to turn off the monitor. Based on the loading screen it looks like you might be using Godot. I think that Godot will select a button after clicking it, unselect the button after clicking something else and press the button when space is pressed. This might be why space toggles the monitor but inconsistently. I ran into this issue for my submission.
Also, I would also make sure the space bar worked consistently to turn off the monitor. Based on the loading screen it looks like you might be using Godot. I think that Godot will select a button after clicking it, unselect the button after clicking something else and press the button when space is pressed. This might be why space toggles the monitor but inconsistently. I ran into this issue for my submission.
Hello everybody, thank you so much for the feedback and the kind words <3, we love to hear them
We are aware of the problems (except the space disabling the monitor, we didn't bind anything in the keyboard actually :V so this is new thank you) and we really want to fix them after the game jam, even upgrade the game in parts it lacks, we had so much ideas for the game at the time, but even me couldn't work properly (I had covid at that time so...yeag), sorry for responding after so long TwT
Neat response to the theme, I think.
I like what I can figure out about the game world it's set in, but something a little more prescriptive about what's going on might help sell the thing a bit more. Why am I summoning...? Is my boss the devil? Why doesn't he like me summoning? It's definitely a cool setup, but I just needed a little more info for it to land for me.
I like how dynamic the job requests were, the boss added nice pressure (though I agree with comments about about the spacebar thing), and visuals were solid. Audio was solid too.
Overall I liked it, but would love to see what it could turn into with a little more time in the oven.
Congrats for your entry!
Not bad at all, nice job!