DAMNED by NickZangus
It's not evil, but the instinct that moves you,
the deep impulse that connects the man and the beast... Survive!
And your survival will depend on your victims' death...
This is the fate of a monster...
Twitter: https://twitter.com/NickZangus
Facebook: https://www.facebook.com/NickZangusDev
Email: contact@nickzangus.com
Credits:
Song "Gathering Darkness" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Font "Celtic Narrow" by Peter Rempel
http://www.prfonts.com/
the deep impulse that connects the man and the beast... Survive!
And your survival will depend on your victims' death...
This is the fate of a monster...
Twitter: https://twitter.com/NickZangus
Facebook: https://www.facebook.com/NickZangusDev
Email: contact@nickzangus.com
Credits:
Song "Gathering Darkness" by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Font "Celtic Narrow" by Peter Rempel
http://www.prfonts.com/
| Web (Unity) | http://gamejolt.com/games/damned/88801 |
| Win - Mac - Linux | http://gamejolt.com/games/damned/88801 |
| Video | https://www.youtube.com/watch?v=hu4Bvibbolc |
| https://twitter.com/NickZangus | |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25285 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.87 | 87 |
| Fun(Jam) | 3.18 | 434 |
| Graphics(Jam) | 4.64 | 23 |
| Humor(Jam) | 2.04 | 877 |
| Innovation(Jam) | 3.01 | 519 |
| Mood(Jam) | 4.46 | 12 |
| Theme(Jam) | 4.38 | 14 |
Keep up the great work :)
I loved the game. Really gives the experience of invincible monster, lurking and hunting its prey.
As i said, superb art style.
However the gameplay is a bit flat and easily exploitable by continous leaping.
How many people worked on this? If you were only one why not join compo with this?
Keep up the amazing work!
@Team Klappermann
I've worked alone on this project, I have decided to not participate in the compo for two main reasons:
1 - Time: in three days I could barely make the game playable, in two days it would be impossible for me;
2 - Code: in a past Ludum Dare, some people stole my code and published the game on the Play Store/iTunes market;
For these reasons I participate only to the JAM.
The gameplay is simple but nice!
It's not so deep.. And the sound of the voice is barely listenable..
BTW Great Entry! :D
If you made a complete game, I would totally play it!
This was very well done. The narration really adds to the overall feel. Graphics are cool. I was a big fan of the "search" mechanic as well.
Is there a way to die at all?
What we liked:
Really solid and inventive art, great sound and music design, very on point with mood and theme for the jam, intelligent tutorial within the game itself. The atmosphere reminded me of the film Sleepy Hollow.
What could be improved:
A bit more variety? Maybe some element of trying to escape from people trying to hunt you down. Minor point though. Good job!
I killed 3 people and then got lost :( in the wood. I consider game has a huge potential.
Awesome, awesome work!
Of course there was no objective here (perhaps due to time) but what there was was magnificent.
A little repetitive. could be improve by adding hunters at some points.
Good job
if there are some hunter or guard it may be more exciting and cool!