Swordmancer by RACTS Studio

[raw]
made by RACTS Studio for Ludum Dare 55 (JAM)

Just play it and you will find out :)

Note: i dont have much time to implent SFX :sob: Preview of Swordmancer 4<em>16</em>2024 6<em>32</em>08 AM.pngPreview of Swordmancer 4<em>16</em>2024 6<em>35</em>00 AM.pngPreview of Swordmancer 4<em>16</em>2024 6<em>37</em>04 AM.pngPreview of Swordmancer 4<em>16</em>2024 6<em>36</em>50 AM.png

Ratings

Overall 952th 3.237⭐ 21🧑‍⚖️
Fun 867th 3.158⭐ 21🧑‍⚖️
Innovation 506th 3.447⭐ 21🧑‍⚖️
Theme 216th 4.132⭐ 21🧑‍⚖️
Graphics 873th 3.211⭐ 21🧑‍⚖️
Mood 1060th 2.947⭐ 21🧑‍⚖️
Given 20🗳️ 14🗨️

Feedback

gamesplusjames
16. Apr 2024 · 11:07 UTC
This is a fun idea! Great job :)
DavidTrac
16. Apr 2024 · 11:25 UTC
Great idea, fun to start. Hoped there were more than just slaying the monsters
Idontgetit1
16. Apr 2024 · 11:40 UTC
Fun game. I like the idea of trying out different recipes to progress further into the game.
Roman Dubrovin
16. Apr 2024 · 11:46 UTC
Interesting idea, it was fun to play
Saryah
17. Apr 2024 · 11:15 UTC
Love the graphics excellent in game tutorial. Well executed idea fort the summoning.
LDJam user 0
18. Apr 2024 · 02:15 UTC
nice
jordantanner
19. Apr 2024 · 03:48 UTC
Interesting concept using different combinations of ingredients in the portal to see what you will get. It was a little confusing at first knowing what to do. The tutorial text helps, but it's really big and really spread out, so maybe making it smaller and more condensed would make it easier to read all of it. This is a good idea to expand upon! Nice job
🎤 RACTS Studio
19. Apr 2024 · 06:01 UTC
@jordantanner Hi! Thank you For Playing this game, I'll Write it on my note. But, did you play the updated version? if you did, then i'm sorry i'm completely forgot to set everything back the way its supposed to be. i'm sure u must be spawned around the summoning mark when u start the game. its not supposed to be like that but instead ur supposed to spawned far from the summoning mark as the Tutorial Progress. its was late in the night i'm very tired and completely unaware of this, and for that im sorry and Thank you!
Thomas Gelman
19. Apr 2024 · 17:32 UTC
This is a cool concept! I think some of the text during the tutorial could be more clear, some of the buttons did not behave how I expected given their descriptions. Really like how the theme is implemented with the summoning circles. Good job!
UngarBlapp
21. Apr 2024 · 04:13 UTC
Really good concept, liked the idea of using recipe to evolve through difficulty.
And lots of great graphic stuff going on,
Overall Great Work!
🎤 RACTS Studio
21. Apr 2024 · 05:09 UTC
@ungarblapp Thank You, Appreaciated It!
Ategon
21. Apr 2024 · 22:20 UTC
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)

https://youtu.be/25pr3bVYXnk
deadjolly
25. Apr 2024 · 01:02 UTC
I enjoyed the creature design! The combat felt hard as hell though. I see in your screenshots an upgraded sword or something, but I couldn't get past the blue monsters. The monsters stacked up on each and made it hard to not get hit by all of their attacks at once. I kind of wish the player character was in the same design as your creatures, felt like I was an icon with a sword. Even simple sounds would really help game feedback. Nice job on summoning portals that summon!
abcdef65g
25. Apr 2024 · 10:48 UTC
Trying out new recipes and spawning new types of enemies to fight and farm made for an interesting game loop! Sometimes the drop rate seemed abysmal though, haha. Trying out different recipes with the summoning circle is cool and very in line with the theme, I just wish there were more hints to keep it from being guesswork.

The combat is simple but hard! I ended up dying more times than I can count. The enemies are faster than the sword swing animation and very lethal when they are all close together. Some invincibility frames after getting hit would be nice to avoid losing all your HP in one go.
silkworm_sweatshop
25. Apr 2024 · 21:08 UTC
I used some similar crafting concepts in my own game. I didn't manage to do much in this though :sweat_smile:, maybe because I think the bomb(?) blew up my green crystal spawner (and me) and I didn't know how to get another one. I checked the cheat sheet afterwords and there is some more depth in there. I think however it would be better if "wrong" recipes didn't destroy the ingredients since it punishes experimentation which in lieu of hints the game relies on.