Summoners Rift by Flatgub
Once again I release a game that's half game half proof of concept, too much time on making it work not enough time adding content...
Regardless! Its Summoners rift! The world is going to end in 30 days unless you can become a good enough wizard to summon one of 4 deities who can stop it! Cycle through prepare, summon and buy phases to build the best deck you can. Can you stop the Cataclysm?

| Link | https://flatgub.itch.io/summonersrift |
| Original URL | https://ldjam.com/events/ludum-dare/55/summoners-rift-1 |
Ratings
| Overall | 160th | 4⭐ | 21🧑⚖️ |
| Fun | 233th | 3.842⭐ | 21🧑⚖️ |
| Innovation | 195th | 3.842⭐ | 21🧑⚖️ |
| Theme | 55th | 4.395⭐ | 21🧑⚖️ |
| Graphics | 435th | 3.925⭐ | 22🧑⚖️ |
| Audio | 570th | 3.225⭐ | 22🧑⚖️ |
| Humor | 409th | 3.342⭐ | 21🧑⚖️ |
| Mood | 862th | 3.278⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 17🗨️ |
I mostly used the general knowledge to get gold/mana and only changed magic type to save the day.
It has a lot of potential if you could force the player to discover more things
I played for more than one hour. I lost 2 times, my 3rd game crashed early. Then during the fourth I finally managed to get infinite money with the vampiric spirit + pig + ghost combo (with a few other cards to help cleaning the deck). Buuuuut.... When I reached 100 gold and was about to stop the combo, the game crashed... It looked like an infinite loop (broser frozen, I wasn't even able to open the console to get an error message).
Definitively a great entry, though. It was overscoped for a 3 days jam but already very enjoyable.

The idea was quite cool. Though, it wasn't too easy to understand as the lengthy tutorial just didn't let you play at the same time. It basically just front loaded you with way too much information with zero context. Would have been nicer to ease more into it. Drip the information as you're playing when needed. And have some stuff be hidden from first few rounds like different card categories and so on not to confuse the player with too much too fast.
And having all those different card categories felt kinda pointless. Most of the cards I saw there were not really all useful. Basically the game is all about getting enough mana to cast a deity, nothing else really matters. So just get some cash inflow, all the possible mana source as bingo, you're done.
Even the deities in some of the categories were identical to others. Pretty sure they were just 30/20 and 50/15. There were some nice potential combos in the cards but they were a bit too reliant on luck and not really needed. Summons that don't give you mana or money seemed pretty much moot.
I liked to mspainty art style and drawings and the sounds effects were neat too. Obviously would have needed some funky tunes on the background too. I think there were few style offenders that looked "too sleek" and not hand painted enough compared to the rest, at least the candles come to mind. Obviously not a huge issue and not a big departure from the style of the rest but it still stood out as different.
Fun idea, I think it would just need more restrictions (like not allowing you to just pump all stats to max and grab all the good bits from different categories and having the deities be more so it wouldn't always be the same goal of 50 cash or 20 mana) to be great and make all the cards matter.
So from the top of my head the grim one for example could be that it requires you to pop ten creatures in a turn to get the cataclysm prevention.
But yeah, good job! 👍
After a while I got most of it and I managed to win my first run at the very last day.
I think a few things could be self-explained with animations (like a card moving to the discord, or cards being picked from a deck). But this sort of thing is obviously hard to implement in such a limited amount of time.
The graphics are great, they are cute and engaging, they only lack animations to make them more alive, like cards moving from a pile with a lerp for instance.
The sounds design is very funny. Did you record and modify your voice?