Dienasties by Colthor
This land is yours by right. Your enemies are strong.
But perhaps, if you are cunning, they will be too busy mourning their families to fight back?
Vanquish every enemy holding in the land and install your family in their place to emerge victorious. Without putting them in harm's way in the process, of course.
(Your starting castle is in the top right corner. Lines show relationships between castle owners. See the annotated screenshot above for UI explanation. To conquer the realm click one of your castles to select it, then right click an enemy castle to launch an attack. There's a mechanics description eight comments down if you want all the details.)
Built in Unity using my base code (also on GitHub). The font is Goudament by Manfred Klein. There is no sound.
But perhaps, if you are cunning, they will be too busy mourning their families to fight back?
Vanquish every enemy holding in the land and install your family in their place to emerge victorious. Without putting them in harm's way in the process, of course.
(Your starting castle is in the top right corner. Lines show relationships between castle owners. See the annotated screenshot above for UI explanation. To conquer the realm click one of your castles to select it, then right click an enemy castle to launch an attack. There's a mechanics description eight comments down if you want all the details.)
Built in Unity using my base code (also on GitHub). The font is Goudament by Manfred Klein. There is no sound.
Ratings
| Coolness | 50% | 3 |
| Overall | 2.78 | 752 |
| Fun | 2.50 | 791 |
| Graphics | 2.54 | 735 |
| Humor | 2.25 | 668 |
| Innovation | 3.54 | 155 |
| Mood | 2.67 | 665 |
| Theme | 2.32 | 891 |
When one castle attacks another, the strongest wins. Strength is just troops * morale. Bigger castle sprites are stronger than smaller ones, so will always win in a fight.
The loser's character and all their troops are killed. The winner loses troops according to the loser's strength and their own morale (specifically troops lost = loser_troops * loser_morale/winner_morale).
If the attacker (ie. player) wins, and they have a family member without a castle, that family member gets given the castle and its troops are reinforced - that's how you get more power to continue conquering. If there are no unlanded family members remaining, the castle is left abandoned.
Morale depends on what family members a character has lost; losing a spouse drops it by 50%, a child by 35% and a sibling by 20%. Losing a parent doesn't affect morale - just think of the inheritance!
Note that your family suffer exactly the same morale penalties, so be careful who you get killed weakening a tough enemy.
I hope that helps people get a bit more fun out of the game!
I did have to read your write-up in the comments section.