Summit of the Gods by magik8bal
NOTE: We've been having problems getting the embed to work. We are working on a fix, but for now please use the itch.io link to play the game.
It's not perfect, but our team is really proud of what we made in such short time and had a really fun time participating our very first game jam. Thank you so much to everyone playing the game and leaving feedback. Hope you enjoy!
Summit of the Gods is a top-down, survival, tower-defense-like game made in Godot. Dark and dangerous creatures from the underworld are beginning to swarm Mt. Elypheus. As a mere mortal atop this mountain, your only option is to flee as enemies attempt to hunt you down. However, you are not without aid, for you possess the favor of the gods!
Instructions:
- Offer your faith on one of the four gem pedestals in the center of the map to damage nearby enemies.
- As a return for the offering, if you possess enough soul scrap, you will be provided an idol of a certain god corresponding to the gem pedestal color .
- Place the idol on an open pedestal around the map to summon the god and unleash its power.
- Imbue your faith back into the gods to keep them present.
- As enemies die, collect the soul scraps they leave behind left to craft even more idols.
- Survive as long as you can. Which gods will you choose?
Controls:
- Move: WASD keys
- Offer faith: Hold spacebar
- Place idol: Spacebar
- Imbue idol: Spacebar
Guide to the Gods:
- WHITE | Pedestal of Offering: Protection of the Gods --> Deals 2 damage to all enemies in range when offering is made
- BLUE | God of the Sea: Ocean's Fury --> Deals 1 damage to all enemies in range every 3 seconds
- ORANGE | God of the Earth: Bruising Boulders --> Deals 1 damage every second at an enemy in range
- YELLOW | God the Sky: Bolt from Above --> Deals 1 damage to an enemy every 5 seconds with unlimited range
- GREEN | God of Life: Nature's Blessing --> Heals player in range 0.5 hearts every 3 seconds
BUG FIX CHANGELOG:
v1 (04/16/24): - Music does not repeat in certain cases - Idol stays after breaking - Score increases after dying - Win state gets triggered early - Life god not imbuing when supposed to - Player can get more faith than amount represented in symbols
v2 (04/16/24): - Bone Bung enemy projectile moves too fast - Though invisible, player is able to move after death - Hearts are inaccurate
CREDITS:
Game Design: Coby Lovelace, Angelo Rosso, Haley Bragg
Programming: Angelo Rosso, Haley Bragg
Art and Music: Coby Lovelace
| Link | https://magik8bal.itch.io/summit-of-the-gods |
| Original URL | https://ldjam.com/events/ludum-dare/55/summit-of-the-gods |
Ratings
| Overall | 946th | 3.239⭐ | 25🧑⚖️ |
| Fun | 991th | 3.022⭐ | 25🧑⚖️ |
| Innovation | 792th | 3.13⭐ | 25🧑⚖️ |
| Theme | 776th | 3.435⭐ | 25🧑⚖️ |
| Graphics | 963th | 3⭐ | 25🧑⚖️ |
| Mood | 931th | 3.182⭐ | 24🧑⚖️ |
| Given | 25🗳️ | 29🗨️ |
I guess you have the same issue I had with my game when publishing it. Make sure to
- pack it as a ZIP index.html is at the root-level aside the folders created by Unity
- disable “Data Caching” when creating the WebGL build in “Player Settings” -> “Player” -> “Publishing Settings”
The game could use some clarity. I had trouble understanding the main gameplay mechanics.
But it shows potential! Congrats!
I agree with @missingpixel about explaining each tower and its function. It would be cool if when the player character is close to a totem, it showed a short explanation in the UI or something.
Cool entry worth checking out. Cheers. :)
