Goblin Hunt by Restless Moggy

[raw]
made by Restless Moggy for Ludum Dare 55 (JAM)

Summon heroes to defeat the Goblin King!Screenshot from 2024-04-16 03-46-39.png

Ratings

Overall 1176th 2.711⭐ 21🧑‍⚖️
Fun 1127th 2.737⭐ 21🧑‍⚖️
Innovation 936th 2.974⭐ 21🧑‍⚖️
Theme 865th 3.289⭐ 21🧑‍⚖️
Humor 987th 2.25⭐ 20🧑‍⚖️
Mood 1164th 2.474⭐ 21🧑‍⚖️
Given 32🗳️ 6🗨️

Feedback

jk5000
16. Apr 2024 · 07:11 UTC
Perhaps a bit easy, but else a fun little game idea. Overall I liked it. Well done.
JohnKoop
18. Apr 2024 · 10:50 UTC
Fun, but quite short! Not that it's a bad thing, it is a Jam game after all. I spammed miners until I could reliably spawn Ultra rare to fight the big bad. Maybe a cool-down of sorts could prevent something like that. The archers somewhat do that though, I like their role in the game!
Gucio Miszcz
18. Apr 2024 · 10:54 UTC
Great looking game, with nice sound. I guess that there was too little time to balance it a little, but it works and can be finished without any blockers :)
oramun
18. Apr 2024 · 11:26 UTC
This one is right up my street, I like the idea of a reverse tower defence game. This concept has loads of room for expansion. As it is, you could probably use some balancing as even with the lowest level hero can get through all the goblins so it make the other buttons a bit redundant but with different classes and modifiers i could see this gae working really well. :)
Dave Septian
18. Apr 2024 · 11:30 UTC
Thank you so much for the feedbacks @jk5000 @johnkoop @gucio-miszcz @oramun ! This will be used to make the game better for the future updates. We are planning to publish it as well later so tune up for when it'll be released!
Alexandru Barbanoua
18. Apr 2024 · 16:24 UTC
Cool tower defence! like it a lot cute and very good graphics )
Oliver Richmeier
20. Apr 2024 · 04:18 UTC
It's pretty straightforward and also very exploitable, but I could see a more developed version of this being really engaging. I echo the suggestion of cooldowns, that would incentivize more strategic play, but there is lots of potential in expanding the game with more mechanics and levels.
Ravernt
21. Apr 2024 · 11:33 UTC
Nice little game! A bit too easy, but the concept is really unique! I love the twist on Tower Defense genre. Well done!
PatteDeCanaard
22. Apr 2024 · 19:58 UTC
I like this tower defense mechanic where you have to choose between mining and attacking. The game is a bit easy because you just need to spam the miners and then deploy lots of attackers, but the concept is really nice. Well done!
Brogan Ward
23. Apr 2024 · 03:16 UTC
I agree with the others. Despite being easy, I have not seen a tower defense game structured to where you gather resources like this. Definitely something to consider fleshing out and widening the scope for!
milq
25. Apr 2024 · 21:56 UTC
Truly fun-absolutely delightful! I'm left craving more levels! I play in Debian GNU/Linux and I can't recall playing a tower defense game where I had to summon both miners and attackers. It's really cool to gather a ton of money and be able to create units. I must insist, I'm eager for more-more levels, more types of enemies, more unit types, etc. This game is one of those hidden gems that deserves more visibility and recognition. Great game!
someone
02. May 2024 · 22:09 UTC
Really cool idea.
Needs balancing though. Just summoning tons of the cheapest miners gets all the crystals you could ever need. No need for the expensive summons.