To our hell by Vasulvius
Can we not sacrifice ourselves in peace?!
Our Grand Ceremony to summon our Master finally approaches, and our noble cultists, in their holy trance, are gathering around the Great Square Volcano to offer their lives to His glory. However, protestors are shamelessly trying to lure our believers out of it! Something about "Your life matters!", "Choose candies, not lava!", and "Summoning the Destroyer of Worlds is not a good idea!". Pouah! They even brought ice cream trucks to distract our people. And... It works.
Thankfully, He always watches, and shall help us get rid of such mascarade!
Defend our obediant, sacrifying cultists from good-hearted people by summoning evil towers to rip them out alive ! For each of these poor, useless beings we thus bring to an end, our Lord will grant us souls to prepare better defenses.
Allow enough sacrifices to take place before we run out of people! Our temples are not an endless supply chain.
May His dark eyes watch over you for all eternity!
Shout out to Tiboiser, our incredible developper who coded the whole enemy wave system, and who was sadly forgotten in the credits.
https://youtu.be/ZItm7lmiOB0




| Original URL | https://ldjam.com/events/ludum-dare/55/to-our-hell |
Ratings
| Overall | 647th | 3.5⭐ | 41🧑⚖️ |
| Fun | 674th | 3.359⭐ | 41🧑⚖️ |
| Innovation | 1105th | 2.679⭐ | 41🧑⚖️ |
| Theme | 833th | 3.346⭐ | 41🧑⚖️ |
| Graphics | 362th | 4⭐ | 41🧑⚖️ |
| Audio | 606th | 3.154⭐ | 41🧑⚖️ |
| Humor | 379th | 3.397⭐ | 41🧑⚖️ |
| Mood | 667th | 3.474⭐ | 40🧑⚖️ |
| Given | 38🗳️ | 69🗨️ |
Fun, with good music and art, well done.
Overall really great job. The level designs are varied and interesting and quite replayable thanks to the three-star system. Out of curiosity were you able to clear every level with three stars in your testing or is that more of a theoretical untested thing?
I only needed a snap to grid to building. It was frustrating to build close to a road
The twist where you protect your own units (I mean devoted cultists) travelling is refreshing
Unfortunately, I didn't understand why sometimes I can't build towers, although they don't intersect with each other. And also I don't understand why the don't shout up, although the enemies in their range.
Thank you for the game, I realy like TD!
But, again, gg!
But again it's amazing to see such quality and quantity in a Jam, good job !