Outlast by Xer0bot
Survive until the end.
| Outlast Game | https://we.tl/t-mpzKqFvBR2 |
| Link | https://we.tl/t-rwsu5ecn0m |
| Original URL | https://ldjam.com/events/ludum-dare/55/outlast |
Ratings
| Overall | 269th | 3.087⭐ | 25🧑⚖️ |
| Fun | 305th | 2.804⭐ | 25🧑⚖️ |
| Innovation | 219th | 3.152⭐ | 25🧑⚖️ |
| Theme | 237th | 3.326⭐ | 25🧑⚖️ |
| Graphics | 260th | 2.978⭐ | 25🧑⚖️ |
| Audio | 229th | 2.826⭐ | 25🧑⚖️ |
| Humor | 224th | 2.565⭐ | 25🧑⚖️ |
| Mood | 302th | 2.674⭐ | 25🧑⚖️ |
| Given | 78🗳️ | 23🗨️ |
But nice idea, as soon as you get it you can have some fun with it :D
Got an error at the end, just swaped my unit with tab, and then pressed 7 to turn into a "table":

Also received the same error I believe:
```
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object o_Controller:
Variable <unknown_object>.y(1, -2147483648) cannot be resolved.
at gml_Object_o_Controller_Draw_0
############################################################################################
gml_Object_o_Controller_Draw_0 (line -1)
```
Cool entry!
But I really love the ideas of avoiding summoning same type minions, which make the gameplay focus on the choice of summonming itself, this is smart and impressive design decision. Good job!