The First of the End by Flokami
The END is near !
Will you be the FIRST DEMON to be summoned for the GREAT END of the humanity !
Fight your friends and your enemies in the GREAT ARENA to become the FIRST DEMON of the END !

The game was supposed to be a roguelite with a shop when you die or at the end to augment you capabilities (shoot faster, move faster, more life). A boss was also planned but hey, it's a GameJam we all know how is it !
Two abilities are available a bullet and a shield. Indeed a damage zone was supposed to exist but, same thing than for the boss !
[17-04 00:26] Now playable in the browser !
[17-04 00:52] Well browser version is bugged play the windows one xD
[17-04 01:40] Web version is back :sunglasses: ! The game take some seconds to start it's normal
| Link | https://flokami.itch.io/the-first-of-the-end |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-first-of-the-end |
Ratings
| Given | 34🗳️ | 41🗨️ |
I enjoyed the spells once I figured them out. The dash feels very nice as well.
I don't like the aiming though. I believe that it's your biggest flaw. Maybe you could aim with your mouse instead and you could change the spells keys so that you can make spells, move and aim with the courser. It definitely needs to be improved somehow.
Audio could've been nice as well :)
I hope you don't find my criticism too negative. I think that you have an amazing game with great visuals, mood and a quite interesting and fun spell system.
I hope you continue to make great games, keep it up!
Some sound would have been nice.
I think with gamepad or mouse and faster enemies and movement this would be really really cool fighting game. Nice Job!
Trying to figure out why !
EDIT : It's back and working
The dash is fun to use and it's nice that the enemies can also use the dash, forcing you to give them a wide berth and can catch you off-guard.
The spell system is really nice. Mapped to a controller I think it would be way easier to pop off specific spells under pressure, and even easier to remember the recipes needed for them. I like the rock-paper-scissor element to the combat as well, making sure you are using the right attacks against the right enemies.
I think the controls were fine, once you get over the fact you need both hands on the keyboard its perfectly OK!
Currently you have to type the action then the two parts of the element, and the last input casts the spell, right? That leads to players typing only two thirds of the spell then waiting for the right position to finish casting it. So, what if instead the player is required to type the whole spell to prepare it, then it's the mouse click that actually casts it in a certain direction? Maybe even let the player keep casting the same spell once it's prepared (keeping that cooldown between uses, of course).