Summon Sandbox by Srynetix

[raw]
made by Srynetix for Ludum Dare 55 (COMPO)

Welcome on my 9th Ludum Dare Compo entry!

Well... I was not really inspired by the theme, but I wanted to do one thing: a 3D FPS game! And things were not as expected to say the least. :smile:

That's my second released 3D game (first one for Ludum Dare #48: https://ldjam.com/events/ludum-dare/48/deep-space-beat), and I encountered every problem possible. Light issues, modeling issues, CSG issues, texture issues, shader issues, game logic issues... most of which were only my fault and not the engine.

So, in the end, I did a 3D FPS game/demo where you need to escape using a mysterious object you can use to summon the solution. :wink: There are no clear objectives in this game, that's why I named it "sandbox" (it will be clearer at the end of the game).

I did by best with the available time for HTML5 support, so it should work, but expect stutter sometimes (and forget about it on MacOS). For a better experience, you might want to run the desktop version.

Software used: - Game Engine: Godot Engine 4.2.1 with my sxgd plugin collection, - "Art": Krita, Blender and Pixelorama, - Sound effects and music track: FL Studio, almost only with 3xOsc for sound effects and Kepler for the soundtrack.

Font used: - Font Awesome 6

Good luck, and have fun!!

promo.gif

Ratings

Overall 153th 3.571⭐ 23🧑‍⚖️
Fun 86th 3.714⭐ 23🧑‍⚖️
Innovation 68th 3.833⭐ 23🧑‍⚖️
Theme 144th 3.714⭐ 23🧑‍⚖️
Graphics 206th 3.286⭐ 23🧑‍⚖️
Audio 117th 3.405⭐ 23🧑‍⚖️
Mood 208th 3.19⭐ 23🧑‍⚖️
Given 43🗳️ 3🗨️

Feedback

sirJupitron
15. Apr 2024 · 03:25 UTC
Hi! Cool idea, has so many possibilites, looks fresh and music is kind.
Dan Allison
23. Apr 2024 · 11:56 UTC
For somebody who wasn't inspired by the theme I thought this was an amazing way to interpret the theme. A fun input system, some interesting spells and some clever level design make this a really solid entry so well done. There's a lot going on here and getting it done within a jam is super impressive.
AJ Atkinson
23. Apr 2024 · 13:29 UTC
Cool idea!
While a little cumbersome to enter spells repeatedly, I really like the mouse wheel spell interface!
It has potential!
BargainBlithe
23. Apr 2024 · 14:40 UTC
Great idea! I love this spell wheel so much!
Kizilejderha
23. Apr 2024 · 15:10 UTC
cool puzzle game, I wish there was something on the top of the last tower tho (maybe there is and I just didn't notice?). Getting better and better at quickly picking the spell I want was satisfying. Nice to have music in a compo entry.
nemaberci
23. Apr 2024 · 15:19 UTC
Hi! Really cool game, I think you captured the summoning theme well and it is just generally a really catchy game! The menu feels a little unintuitive at first, I had a little trouble creating my first bomb, but once I understood how it worked it was very enjoyable.
aucguy
27. Apr 2024 · 03:27 UTC
This is a neat game with fun levels. I think the biggest thing you could add is more levels and a more intuitive summoning ring interface. Although most of the graphics were lacking, the iconography was great.
quadtree
28. Apr 2024 · 08:08 UTC
Cool idea, very nice game. It was a little tricky to remember the formulae in the later levels, so if there's one thing I'd add it'd probably be some kind of recipe book so the player doesn't have to write 'em down.
DigiDuncan
30. Apr 2024 · 04:59 UTC
Love this concept! The UI is very intuitive and the graphics are super clean.
matid90
01. May 2024 · 22:30 UTC
Very fun game. I loooove puzzles. I am not sure if jumping of the platform on the last level is intended way to finish it.
Jonathan Lorenz
02. May 2024 · 09:13 UTC
I never managed to escape the first room :( I do understand that I need to match the shapes, but I can't make it work. Not sure what's the issue here ... too bad, the game looked cool.
Flightless
02. May 2024 · 19:18 UTC
Super creative! I almost reached the top on the last level - but the cubes had a mind of their own :smile:
🎤 Srynetix
03. May 2024 · 07:45 UTC
Many thanks to everyone for your time and your comments! :smile:

@kizilejderha I wanted to make something at the top of the tower, like a small easter-egg, but not enough time sadly :cry:
But here's something: in almost all of my games, you can play with the in-game console and change some parameters so you can (for example) jump higher :wink:

@quadtree You should have the recipe list at the bottom left when you open your summoning ring in theory, but that's maybe a little too hidden :sweat:

@matid90 Yep it's the intended way to finish the level, same thing for every other level: jumping in the abyss!

@jonathan-lorenz You need to cast the "spells" looking at your target. So for the first level, you need to look at the wall with the weird patterns before casting so you can make a hole :wink:

@flightless Yeah the cube physics is a little odd, you can't trust them :sweat_smile:
Jonathan Lorenz
03. May 2024 · 08:16 UTC
@srynetix Thanks for answering. The issue is I don't know when a symbol is validated. When I left click it changes position on one of the three inner rings (but the tuto told me left click is validate), then it goes to the middle with a sfx that sounds like "cancel" to me. I see that you already have enough ratings, but I'm just telling you this as a feedback : it isn't clear how I validate a symbol. And I still can't open the door ^^'
🎤 Srynetix
03. May 2024 · 11:30 UTC
@jonathan-lorenz Yeah you're right the ring handling and sound effects could really be better :sweat_smile:
When you left click the first time (on the outer ring / first ring), you validate the "first" symbol, then you move to the second ring (the middle ring), where you validate the second symbol, then the third.

If you try to "cast" a spell with a wrong "code" or a wrong target, it will play an "error" sound effect.

Here's a small GIF on how to "open" the wall :smile:
![tuto.gif](///raw/57f/82/z/64f43.gif)
Jonathan Lorenz
03. May 2024 · 12:00 UTC
@srynetix Ooooooh, I get it now! Yes it does work!
Just thinking out loud, here are some things that could improve the feedback imho :
- have a validation sound be more melodic, and that increase in pitch for each validation
- have the code you enter be written somewhere while you're validating the symbols (bottom of the screen?)
- have a little animation on the symbols you validate on the circle to confirm to the player you used it
- have the different circle of the different levels either disapear or be in grey once they are "used"
🎤 Srynetix
03. May 2024 · 12:07 UTC
@jonathan-lorenz Thanks for your input, I will keep that in mind for the next jam :wink: