Crimes Against Carrots by NonDev




You've been summoned to carrot court for your crimes against carrotkind! But you won't go peacefully! Cause as much mayhem as you can before you're apprehended!
How to Play
- Use light attacks to build up meter on enemies.
- Finish off enemies with heavy attacks to knock around and explode them for score.
- Bonus score from juggling enemies in the air.
- Build up your combo and don't let it drop!
Includes
- Rebindable controls.
- Keyboard and controller support.
- Full-screen mode and 1/2/3x windowed mode.
- Volume settings for sound effects and music.
Updates
- 1.0.1:
- Fixed being unable to rebind cancel/dash.
Credits and Tools
- Art and programming by me.
- Written in Nim on top of SDL2.
- Audio is a mix of CC0 from Freesound, my own in ChipTone and Peritune's free music, so I'll opt out this time.
- Sprites done in Aseprite.
Sorry, Windows only but you can download the source and compile for MacOS or Linux locally. Not as fleshed out as I'd like unfortunately but was fun to put together!
Ratings
| Overall | 183th | 3.975⭐ | 22🧑⚖️ |
| Fun | 30th | 4.275⭐ | 22🧑⚖️ |
| Innovation | 782th | 3.15⭐ | 22🧑⚖️ |
| Theme | 1150th | 2.65⭐ | 22🧑⚖️ |
| Graphics | 200th | 4.275⭐ | 22🧑⚖️ |
| Humor | 82th | 4.075⭐ | 22🧑⚖️ |
| Mood | 347th | 3.825⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 8🗨️ |
@marin-davys: Agreed, I was really rushing for sounds at the end and was worried having sirens over and over might be annoying but warning on cars being about to return is big thing I'd want to polish more for both visuals and audio. I've been slacking on rating and feedback so far, so probably not much visibility yet!
I personally was not comfortable with jumping on 'z' first couple of games, but that's on me. Forgot to check if you can remap bindings, if yes - no problem there at all (again, for me).
Liked this game a lot. Like others said this was incredibly well polished, looks and feels great and is just a really well executed game. Great effort, especially for a solo entry.
@dagunov: There is indeed controls rebinding in the settings! I definitely prefer to play on controller for it.
At first the best score I could get was around 700~. I kept trying to do COOL JUGGLES off the side wall, but damn those are hard. Part of me wishes each wall bounce gave extra score haha. As a side note, I didnt realize I could punch upwards until I looked at the game page again and noticed it happening in the gifs.
But then I remembered there was a combo meter, and so...

I know I could do better, but that's my best for now. I am curious what the best dev score is tho :smile_cat:
Anyway, game good! great job!
@mistiemaedae: I'll look into that rebinding cancel/dash issue.
@random-storykeeper: Are you running an antivirus by any chance? I've heard some people have had issues with false positives with executables out of the Nim compiler.
@courtneylapin: It's funny you mention, landing heavy attacks in the air does give some bonus score but bonuses in general could've done with more explicit feedback for players. I think my best score is in the 8k range. Glad you had fun!
If I could suggest one thing: maybe add a GTA-style star-based "heat gauge" alongside the textual one that's already there?
@ryusui: Thank you! I like that idea. In general I think the game could do with more layers to difficulty, like different enemies appearing at higher wanted levels, more cop vehicles, etc. Maybe a post-jam update would be fun to flesh things out more.
The animations felt punchy, the SFX and audio choices were very fitting.
The vehicles added a nice bit of tension to the game, although I think the jump should cancel the long punch just a touch quicker, because sometimes it feels like its actually impossible to jump quickly enough when the car is on screen (but also, skill issue haha).
The art and animation (and UI!) is probably one of the cleanest and nicest overall i've seen all game jam.
Great work, keep it up!
Have a nice voting!
@bbaf: Oh snap, I didn't think about that but that does sound fun being able to punch a friend around and compete on score! Now I want to do an update adding that!
I love the sprite work on this one, you did an amazing job on them! I also really like the music, it's catchy!
Good job!