MATLAB by Phobos

:fuelpump: Summary
WELCOME TESTER !!!!
Here at MatLab we are making the future. And so we present to you our newest invention: The Creation Gun. Fuel it with some material and it will be able to "summon" object. Your job now is to go through some test chamber in order to test the reliability of the gun (and also of our test chamber). We'd like to finish by saying that any ressemblance with another testing facility is an absolute coincindence.
:joystick: Controls
- Move -> W|A|S|D
- Jump -> Space
- Interact -> E
- Place Object -> Right click
- Shoot Object -> Left click
- Vaporise Object -> Middle click
- Switch Object -> Scroll
:exclamation: Disclaimer
All code/assets/sound/models are made by me
I don't know what to write here more than that




:star: Credits
Julien MACHADO - Programmation / Game Design / Level Design / Sound Design / Modelisation
:notepad_spiral: Patch Notes
0.1 | 15.04.2024
- Balance changes on level 2
- Made switching material more obvious
0.2 | 18.04.2024
- Voice only plays once
- Balance changes on laser and laser detector
0.3 | 26.04.2024
- Added game name and icon
- Voice replay on game restart anf if hasn't been heard entirely
- Controls menu button text corrected
- When object destroyed, gun show last created object
- Balance made on character movement
- Fixed bug : can't take two material at once anymore
| Source Code | https://github.com/Saturn1B/LudumDare55 |
| Itch.io | https://phobosrandom.itch.io/matlab |
| Original URL | https://ldjam.com/events/ludum-dare/55/matlab |
Ratings
| Given | 8🗳️ | 6🗨️ |
My only complaint is that the reflective boxes sometimes just shoot the laser straight at you. But it doesn't take much away from the game as retries are instant.
There is also a real programming/computation software called MatLab, not related to anything, just felt like pointing it out.
We are hard at work trying to find new object to do with aluminum to replace this pesky mirror cube that is slowly "disposing" of all of our test subject.
- make the laser a bit bigger to make it easier to target stuff,
- restarting the level maybe shouldn't repeat the voice lines,
- gun should remember the last thing player choose, so player do not need to switch back to what it want to place, every time player tries to correct placement of a box.
Anyway, great job with the game!
They'll be working on these new upgrade on the next couple of day so you can have the best experience as quick as possible.
I hope we'll see you again in our testing facility.
even able to add some voice lines (although I accidentally skipped one of them by
walking straight into the laser :P). Some things:
- The collision/player movement felt _really_ wonky to me. Walls seem to have infinite friction,
and trying to walk onto that moving platform in the
second level without immediately falling off took me many tries.
- The puzzles could have used a bit more variety. I feel like there isn't
much thought required to complete the levels once you know what each of the summonables does.
To rotate a Cube™ it's simple just shove them around, only the ones made of aluminum will resist you as they are too heavy.
Also, thanks to your return, our MATLAB experts have now started working on a new testing suits that won't get you stuck on edges and make the movement much more smooth.