Cards of Angels in the Manor of Demons by JustMars
Summon the angels to fight the demons in Cards of Angels in the Manor of Demons. Set in a gloomy manor with a maze-like floor plan you must utilize a map to navigate and choose the best positions where to summon your troops.

Once you summon an archangel a portal from hell will open on the opposite side of the mansion. The demons enter the mansion through the portals and start moving towards the archangels. Utilize cards found around the mansion to summon angels in strategic positions to stop the demons in their tracks before they reach the archangels and destroy them.

CREDITS - @JustMars with ALL programming 🤖
@RAFFE with ALL art ✍️
@HappyTomato with the soundtrack 🎶
Version 1.1: - Improved the attacking behavior of units - Implemented attack animations - Added death particles - Added an option to skip the tutorial in the settings - Changed the first card from Guardian Angel to Wandering Angel - Changed the positions of certain navigation nodes - Changed the rendering order of certain objects - Fixed cards spawning on top of each other - Changed the resolution dropdown label text - Renamed the room Warehouse_2 to Cupboard - Reduced the drop chance of cards - Lowered the volume of demon sound effects - Added WebGL support
Ratings
| Overall | 647th | 3.5⭐ | 22🧑⚖️ |
| Fun | 802th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 381th | 3.575⭐ | 22🧑⚖️ |
| Theme | 388th | 3.925⭐ | 22🧑⚖️ |
| Graphics | 455th | 3.9⭐ | 22🧑⚖️ |
| Audio | 182th | 3.868⭐ | 21🧑⚖️ |
| Humor | 966th | 2.324⭐ | 19🧑⚖️ |
| Mood | 394th | 3.778⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 16🗨️ |
I thought the different rooms in the house, and being able to click on each one to view it was innovative. To make it more innovative I would give trade-offs to units based on what room they are in.
I thought summoning angels to fight against summoned demons was very thematic. To make this game more thematic I would suggest maybe some sort of summoning ""tome"" that thematically is how you use the cards you collect.
I think the environments in the game looked very good, and the lighting fit well. While the angels and demons looked good on their own, they would sometimes overlap perfectly and hide how many units there were. Maybe add a slight offset to each units visuals (but keep collisions the same) so they they don't perfectly overlap.
The music was well done, and the fighting sound effects fit the game, the voice lines were cheesy but enjoyable. Adding a few more sounds for collecting the cards, and using them to summon an angel would add some more polish to the audio.
More types of both angels and demons would add more strategic depth to the game. Anyway, well done!