Courier for Conjure by dotiocat

In this game you play as an apprentice at a new job. A delivery person except instead of delivering the packages, you have to jump through obstacles to gather ingredients and create them through rituals!. . . then ship them off normally.

This is the first Ludam Dare I participate in and my goal is a compo submission next time. Till then I hope you enjoy this game. All made solo, and all assets made by me using tools like Paint, ChipTone, BeepBox and Godot.
Controls: Left and Right arrow keys to move. Up or Space to Jump. Down to Interact. WASD equivalent of all also work.
PS. If you get stuck with an item on your hand before the game explains how to get rid of it, just interact with the trashcan (by pressing down near it).
| itch.io WebGL | https://dotiocat.itch.io/courier-for-conjure |
| Original URL | https://ldjam.com/events/ludum-dare/55/courier-for-conjure |
Ratings
| Overall | 1008th | 3.167⭐ | 35🧑⚖️ |
| Fun | 956th | 3.061⭐ | 35🧑⚖️ |
| Innovation | 1104th | 2.682⭐ | 35🧑⚖️ |
| Theme | 1058th | 2.939⭐ | 35🧑⚖️ |
| Graphics | 820th | 3.353⭐ | 36🧑⚖️ |
| Audio | 700th | 2.844⭐ | 34🧑⚖️ |
| Humor | 908th | 2.464⭐ | 30🧑⚖️ |
| Mood | 963th | 3.125⭐ | 34🧑⚖️ |
| Given | 25🗳️ | 47🗨️ |
I think that the spikes should be a little bit more visible but overall the movement are smooth. Maybe a little time to wall jump without having to hold the key in wall direction would be nice. For a ludum, and alone, its really good !
The time of five minutes is, in my opinion, quite long. I felt bored after one minute, since it is just repeat at that point, and when the grave level opened at ~3 minutes remaining it was only a short joy until it got back to repeating the rooms over and over.
The ghost that appears after delivering a sould is more annoying than an actual danger, in my opinion, since it moves so slow but sometimes surprises you at room transitions, where you can't see it.
I do like the idea of having multiple rooms, and the camera pan is quite nice. I like that you can mix colors, I sadly didn't see it used often (got to 9 packages delivered + 10th not completed).
For a bit of a change, you could have different colors spawn in different rooms; right now, if you need green it feels no different to needing yellow, you just interact with blue on the way.
Also, I realize this is likely due to the jam time limit, but more hazards would be cool, the moving platforms in the chalk room is a nice feature!
Lastly I want to say, I like the simple yet effective graphics and the cute character, and while the soundtrack is short, it adds a lot to the game! :)