Unholy Sanctum by elemel

Controls
- WASD or arrow keys to move
- Mouse cursor to aim spell
- Left mouse button to cast spell (costs health)
- Numerical keys, tab key, or mouse to select spell
Credits
- @elemel: Game design, coding
- @troggzor56: Game design, art, sound, music
Tools
- Game engine: Godot v4.2.1
| Link | https://github.com/elemel/unholy-sanctum |
| Link | https://elemel.itch.io/unholy-sanctum |
| Original URL | https://ldjam.com/events/ludum-dare/55/unholy-sanctum |
Ratings
| Overall | 1179th | 2.708⭐ | 26🧑⚖️ |
| Fun | 1196th | 2.391⭐ | 25🧑⚖️ |
| Innovation | 1215th | 2⭐ | 25🧑⚖️ |
| Theme | 626th | 3.625⭐ | 26🧑⚖️ |
| Graphics | 1031th | 2.667⭐ | 26🧑⚖️ |
| Audio | 741th | 2.563⭐ | 26🧑⚖️ |
| Humor | 969th | 2.316⭐ | 21🧑⚖️ |
| Mood | 1182th | 2.295⭐ | 24🧑⚖️ |
| Given | 36🗳️ | 26🗨️ |
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
About the game, i don't really understand all, i can invoque a lot slimes at the start but after i can't invocate. i cant see bonus or magic/mana jauge so i'm confused. I'm surprised about the collisions with player and all the slimes, in a majority of games there is non collision with your friendly allies.The music is..... can you put an option to mute them ? Else i understand i need to protect the structure, and this is a good job, i think.... i believe.....
One thing that I'd suggest is having a way to recover some health so you summon more creatures during combat. Since the summon limit is too low, game gets to passive after a while
I thought what's going to happen after I've resisted the end of the timer... and it was already over :_(
I liked it and expected a little more playing time.
Good base and potential, well done!
The timer click (I guess that's it) is a bit aggressive.
The main character moved a bit slow, and some visual feedback on your mana (or cooldown on summons? I'm not even sure how this works...), on what you could summon, would be nice.
Movement felt very sluggish, and it would be nice to be able to heal at your shrine.
I didn't realise protecting the shrine was the goal at first. Some instructions and flavour text at the start would have been useful.
@blazejmg917 Good point on the timer. I also feel that we almost got away with it because the time is so short. Improving the features of the game would also allow us to extend the time.
@someone We imagined that the enemies would leave remains behind, and that you could drain them for health. As well as absorbing your own units to reclaim health. Being able to summon other buildings would also have been cool. It could become some kind of real-time strategy or tower defence game.
@bloodbane Agreed. Adding some way to heal would be the first thing to fix. Thanks for playing!