Summon-a-Spot by kuggenhoffen
Welcome to the Summon-a-Spot parking app test facility. Unfortunately our AI training efforts have not yet been successful so you'll have to remotely drive the car to the designated parking spot or out of it. Just head over to the user designated area marked in green. Oh, and try not to damage the car, otherwise you'll get penalties in your performance review. Safe driving.
Only windows build for now.
Arrow keys to drive.
Get to the green area to finish level.

| Link | https://github.com/kuggenhoffen/summon-a-spot |
| Original URL | https://ldjam.com/events/ludum-dare/55/summon-a-spot |
Ratings
| Overall | 546th | 3.6⭐ | 32🧑⚖️ |
| Fun | 205th | 3.883⭐ | 32🧑⚖️ |
| Innovation | 1115th | 2.65⭐ | 32🧑⚖️ |
| Theme | 1191th | 2.333⭐ | 32🧑⚖️ |
| Graphics | 890th | 3.183⭐ | 32🧑⚖️ |
| Audio | 734th | 2.65⭐ | 32🧑⚖️ |
| Humor | 575th | 3.033⭐ | 32🧑⚖️ |
| Mood | 1050th | 2.967⭐ | 32🧑⚖️ |
| Given | 22🗳️ | 42🗨️ |
Nice work
I'd love to try it again if you ever decide to update it.
I personally don't feel this really fits the theme of 'Summoning', but other than that it's a great experience that feels like a re-imagining of games I last played a decade ago.
Like this kind of game but where is the theme ? Did I miss somethings ?
The graphics side is quite basic however. The black color right behind the level gives the game a very weird isolated atmosphere, and it looks like you've kept all materials at Godots standard settings. Also, some Antialiasing would help a lot with the visual artifacts of the ground bricks.
The menu looks quite bare too.
Solid level design and content. Nice work!
Anyway, thank you for the game!
Really enjoyed navigating the balance. But I do think this game makes one really terrible design mistake... the retry loop is WAYYYYYYY too long, and even requires that I take my right hand off the arrow keys, modally shift from "keyboard controlling game" and reach over to grab my mouse to click a button. And after that, there is even a very slow camera pan, and then a quite long countdown.
Given that A) the game challenges me to break time records which require me to rush but not make mistakes, so you are basically asking me to repeat attempts over and over and over and B) I often know within a few seconds of starting that the attempt is a fail, it's a significant repeated source of heavy friction to have such a slow retry loop. It's 100% fine to have fun-frustrating in the game controller, but I don't think you should have it in the UI. If I were to go for the golds, I think the vast majority of my play time would end up being "waiting for the game to restart" as opposed to fun playing.
I think this entry is very good, and I really enjoyed playing it. But I did not try to beat the medal timers, because of the slow retry. I would have spent easily 20x more time playing this game if I could tap "r" at any moment and be INSTANTLY restarted without UI, timer, or countdown. If you're worried about kicking off the clock too early, find a solution that doesn't PREVENT going fast, such as only starting the timer once the car initiates motion or something.
Anyway I don't mean to over-emphasize that one splinter -- I only go into that so much because this game has such great potential, and I would have LOVED to play this game with fast retry, it would have elevated the game from very good to amazing!
Controls are great, art looks great, and the sound effects carry the vibe and info well.
Great job!