Summoner's Pit by tomi-vahamaki
As a practitioner of forbidden dark arts, you have been banished into the Pit to battle endless hordes of deadly monsters. Collect scrolls and use them to summon creatures to fight by your side.
Summoner's Pit is a fast-paced old-school survival shooter. I recommend downloading the executable for better performance.


Ratings
| Overall | 132th | 3.636⭐ | 24🧑⚖️ |
| Fun | 131th | 3.568⭐ | 24🧑⚖️ |
| Innovation | 306th | 2.786⭐ | 23🧑⚖️ |
| Theme | 214th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 44th | 4.159⭐ | 24🧑⚖️ |
| Audio | 47th | 3.833⭐ | 23🧑⚖️ |
| Mood | 34th | 4.023⭐ | 24🧑⚖️ |
| Given | 11🗳️ | 11🗨️ |
Suggestions:
- It was quite hard to keep track of your current health, perhaps adding some additional visual feedback for when you take damage would help
- I couldn't really tell if the monsters that I summoned were actually that helpful
- I noticed that I was able to damage and kill my own summoned zombies, which didn't feel very good. Also, when my shotgun shots DID hit my own zombies, they would then start to attack me! I would personally have appreciated friendly-fire to be disabled for my own summons ^_^
Overall:
- really slick game here
- fun to run around and blast some monsters with a shottie
- great sounds and visuals
My best score was 50 enemies and 609 score, the golem summon had respawned but they got me when I tried to take it. Super fun and fast gameplay! The type that makes you want to immediately jump back into it and try again, it's awesome. Very well done, great job on this game!
I think the game could be improved with a bit more juice, particularly for killed enemies, them popping out of existing without much feedback is not as satisfying as it could be.
Being damaged should have some sound effect or more feedback in general. Most times I was killed by enemies from behind without noticing them which is a bit of a let-down. To combat this issue the newer Doom games for example made it so that enemies outside your field of view will be less likely to attack you and damage less, they will also try to get in front of you to attack. The former tweak is somewhat easy to implement and could already make a big difference in game-feel I think.
You should try enabling threads (and SharedArrayBuffer support on the host), not sure if it's possible on the LD page but on itch.io this fixes the stuttering audio on Godot web builds, which happens on this game as well.