Wrath of Elements by Artemy Zen
Meet "Wrath of Elements!"
This is a Tower Defense game, but in addition to defending, you also need to attack.
The main feature and distinctive aspect of this game is that you need to press on portals at the right time:
Clicking on the portal will summon a demon of the element that is currently active on the altar!
The battles follow the rock-paper-scissors principle, but interpreted with elements:
Fire burns nature
Nature absorbs water
Water extinguishes fire
Identical elements annihilate each other.
Remember, your goal is not only to protect your portals but also to attack the enemy line!
Have a great game! And be sure to share your results in the comments!

Game Design, Development, Music & Sound – Artemy Naidenov
Graphic Assets – Craftpix, Poneti free, Blackthornprod, Jean Moreno, Ilya Designgsta

| Link | https://artemyzen.itch.io/wrath-of-elements |
| Link | https://artemyzen.itch.io/wrath-of-elements |
| Original URL | https://ldjam.com/events/ludum-dare/55/wrath-of-elements |
Ratings
| Overall | 544th | 3.603⭐ | 41🧑⚖️ |
| Fun | 507th | 3.524⭐ | 43🧑⚖️ |
| Innovation | 716th | 3.225⭐ | 42🧑⚖️ |
| Theme | 133th | 4.256⭐ | 43🧑⚖️ |
| Humor | 879th | 2.5⭐ | 37🧑⚖️ |
| Mood | 647th | 3.487⭐ | 41🧑⚖️ |
| Given | 33🗳️ | 65🗨️ |
The game looks and plays nice. I love having to pay close attention to the multicolor enemies in order to know which element to switch to.
2 nitpicks - first is that having to click on a small target to summon, while also looking at the center of the screen for the current element, made it tough to make decisions quickly. Maybe if the icon was overlaid over the summon portals themselves, your attention wouldn't be divided.
The second is that I had a really good run going my second playthrough, and just suddenly died out of nowhere. I'm not sure what the reason was - maybe I touched an enemy? Some feedback on why you died would have helped.


Really fun and polished game. I love the rock/paper/scissors mechanic. Similar to what I've done in my game hah!
I got pretty confused on how to switch elements since there was(or I couldn't find) any cues on which element was selected.
Overall, pretty good work!
Yes, maybe the game starts too slow, but gradually the frequency of enemies increases.
And you need to remember that the main goal is to attack, i.e. you can summon friendly elementals on preemptive action without waiting for enemies.
Then it's a nice tower defense, with a nice gimmick of waiting for the good element while also checking that you are summoning at the right place.
Overall, an enjoyable entry ! Well done
2nd run went smooth :smile: . I do feel like the elements to summon are switching a little bit too fast. I always have to pre-shot the previous element in order to summon the one I want.
Well, still managed to survive 15minutes with a score of 87 :muscle: !

Overall a good game ! Nicely done ! :tada:
As a suggestion for repetitive gameplay, some little things may be easy to implement - like enemy elementals can move to adjacent lane, or sometimes they drop not an element, but a powerup - for example, lanes freeze.
Good job!
I feel like for the game to be more interesting it should introduce new mechanics overtime or increase the challenge somehow.
Solid game, great job. Thank you for sharing!!
The game was a lot of fun, and looked really polished from the couple of tries I gave it!
If you want to rewatch my playthrough, feel free to do so here:
https://youtu.be/VrinXzvnhho
I don't quite understand why it was necessary to make the character move by WASD, as I didn't notice any other mechanics except for collecting in the game. It would be cool to collect elements from the field automatically or by mouse click.
Also the change of elements is too fast in my opinion. The speed of the enemies is not so great to switch elements so quickly.