Faust by HellHound
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Game Description
Faust - 2D Side-View platformer game where youre playing as a witch that can summon her personalities, Agness the Red and Lilith the White. Combine each other to beat the level
Characters Description
Agness the Red - aggressive personality that prefers combat and have a low movement speed
Lilith the White - embodiment of benevolence that allows you to heal yourself and have a higher movement speed & double jump
Preface
Once I looked outside my window, I was horrified. All the people of my hometown were gone! And what's even worse, my village was swarmed with demonic abominations!
My name's Lilith and I am a professional witch! Usually I brew potions and help people get rid of their curses. Once, while I was experimenting with dark magic I divided my personality into two complete opposites: Lily and Agness.
Agness was a stranger to love and mercy, while Lily was the embodiment of benevolence. Since then, I learned to summon them and switch between their bodies when I needed their skills.
And now I need them to save my home. It's time to take fate in my own hands! I'm heading to the kingdom! I'm heading to the kingdom through the twilight forest of Schorfheide!
Controls
A/D - Move Left/Move Right
Space - Jump/Double Jump
LMB - Attack
RMB - Dash
E - Interaction
F - Summon / Switch Personality
Scroll Wheel - Adjust Zoom
Beta Studio Team
HellHound (@hellhound) - GameDesign / Lead / Music, FX
biteZZZ (@bitezzz) - GameDesign / Level-Design / Project Manager / Level-Art
m0rph1y (@m0rph1y) - GameDesign / UX-Designer / Beta-Tester
Alivye (@alivye) - 2D Artist / Story-Writter
Morderr (@morderr) - 2D Artist / Animator
Ulziton (@ulziton) - C# Code / Level-Art
Niewrsis (@niewrsis) - C# Code
Game Content
Faust - Gameplay Trailer
https://youtu.be/iZaGaq1eqq0
Faust (Original Game Soundtrack)
https://youtu.be/TNnhiQz4SZk
Game Screenshots

| Itch.io | https://hellhound1337.itch.io/faust |
| Game Soundtrack | https://youtu.be/TNnhiQz4SZk |
| Original URL | https://ldjam.com/events/ludum-dare/55/faust |
Ratings
| Overall | 901th | 3.278⭐ | 153🧑⚖️ |
| Fun | 902th | 3.121⭐ | 151🧑⚖️ |
| Innovation | 860th | 3.064⭐ | 151🧑⚖️ |
| Theme | 1037th | 2.976⭐ | 149🧑⚖️ |
| Graphics | 733th | 3.51⭐ | 154🧑⚖️ |
| Audio | 529th | 3.295⭐ | 151🧑⚖️ |
| Humor | 728th | 2.778⭐ | 29🧑⚖️ |
| Mood | 951th | 3.153⭐ | 152🧑⚖️ |
| Given | 172🗳️ | 156🗨️ |
Not really clear mechanics, nice art and user flow, but defenetly needs polishing.
But still a cool game!
We are glad that you liked our game!
We know about some visual bugs and we will fix it in the first day patch!
We are glad that you liked our game!
Лольки милые
We are glad that you liked our game!
All characters in game are adult, all is good!
We are glad that you liked our game!
Also, I'm a sucker for seeing 2d sprites reflected in water, so that's always going to win my vote ;)
Gameplay-wise, I think there's some room for improvement, but mostly on the technical side. Particularly I noticed that the double-jump would almost always get triggered unless I was tapping the spacebar super quick. I think perhaps the double-jump check was looking for the space bar being helled, rather than the space bar being pressed that frame. It would have made the platforming a lot smoother if that wasn't so precise.
I didn't make it to the end, unfortunately it was just really easy to die and it kept me from wanting to go back and try the same section of the level again.
Technical issues aside, a pretty good entry and I had fun playing! Good job :)
We are glad that you liked our game!
We noticed your attention to our issues, we hear you and will fix it in first day patch
Thx a lot for your time, it was really important for us!
I also found quite fascinating that section when characters meant to be pretty far away from each other, that section gave off completely different feels as opposed to when the characters were close together - nice gameplay storytelling.
I just wish there were no sudden death pits, I mistook one for the way forward at some point :D
We are glad that you liked our game!
Thanks a lot for your warm comment, this is really make sense.
Our level-designer is also will be glad for your comment about level-design.
Also, great take on the theme!
We are glad that you liked our game!
Our artists is pleased with your good words to our game and art especially
Thanks you a lot!
We are glad that you liked our game!
Thanks for everything that you said, and our team is pleased of your words!
Thank you very much!
We are glad that you liked our game!
Yes, that was the main usp in our project and we are pleased that everything to your liking
Thank you very much!
Loved the core mechanic of switching between characters! Lilith and Agness feel very unique to each other which makes switching between them very fun!
Everything felt well explained through the wooden signs and overall was well paced.
Music was very peaceful and charming, really helped went well with the games overall art style.
A bit of polish is needed to fix up some bugs but overall well done!
Thanks you a lot about your very warming words, it's really important to us
We are glad that what we created was liked you a lot!
Our team really apreciated it!!!
Audio was a stand out for me, it was very clear and sounded great!
Visually I found the particles when killing to be pretty enjoyable, and the art style in general was appealing to look at.
Design wise, some things could use some improvement. Double jumping seemed to activate automatically if I didn't quickly let go of spacebar. Combat would get a bit finicky at times, especially with hitboxes feeling a bit too small. That said, the swap mechanic was pretty interesting and fun to play with.
It should be noted that I found a bug where I fell into some spikes as Lily and went into negative HP without losing the game.
Overall, solid game, keep it up!
Thx for the feedback and warm words, first day patch is on the work, so, we gonna take ur feedback and will tryna improve some gameplay and level-art aspects
Beta Studio Appreciate it! <3
The graphics is really on top !
Unfortunally the zoom/dezoom of the view create aliasing on sprite (3d sprite because of unity) or maybe its because the character art is more detailled than the background draw, but that's a choice that make the game completely clear and understandable.
The hitbox of the ennemies are huge and difficult to really understand, these made the fighting not very satisfaying.
The web version on the Ludum Dare website take an eternity to load i recommand to use the itchio web playable version.
As a composer, I think the soundtrack suits the game narrative perfectly :notes:
You are breathtaking!
@robowarrior1982 @moon-rin @pigeonic @darallchii @abominablescience @yangsang @kamizenki @raimondosenpai @unkilledshadow135-alex @flamingrat @nytezerak @axxxelll @melissa-stodolnik @lindote
Make sure to check out the full ost on youtube, we will add rest of the music with day one patch!
I really liked the graphics, especially the parallax effect was very well done.
I witnessed each other bug, in particular a bug that made me walk through the wall with one of the characters. But I believe I managed to play the essence of your game.
Good job.
The graphics are super nice overall.
One thing i feel like i was missing - which made me stop midway through, as having to bring my other "personality" to me all the time - where lily feels fun & fast, agness feels slow. If i could maybe walk with both at the same time that would be cool i think :D
However, the gameplay felt a bit slow. I feel like the Lilith character needs something more to do, other than being a dedicated button-presser. Her movement feels very nice, so I think you need to utilize it in some way.
Nevertheless, it's a very impressive-looking game, and I'd like to see more of it! :smile:
https://www.twitch.tv/videos/2121478692?t=2h1m56s
Feel free to use the video for your presentation :)
You are breathtaking!
I did manage to fall off on a platform while switching once, but other than that it was great! Great job!
really well done in this short amount of time!
Edit: Tutorialization was well done.
The art style is cool, the art content is a bit tasteless in my opinion (but hey, we all have our own opinions).
I gave a fair rating, but it was somewhat classless to leave a rude comment on my team's project when many (probably most) participants in my team are amateurs/hobbyists/students just trying to learn.

There was a lot of instructions on what to do so it was a nice bonus! good game!
a well realized project, I dig it!
Good Work!
https://youtu.be/Foe4js2jhJ0?t=4013
I did find the players a little small on-screen and would have preferred them a bit bigger, but that's a personal preference.
Overall it was well put together and had everything necessary for quality gameplay. Good job!
I think the biggest feedback would be that healing feels bad to do. I basically swapped to Lily and took a snack break while I was waiting for the bar to fill up. Was kind of boring, might have seen an improvement if healing was an ability with a long cool down instead of making me wait to get health back slowly.
Another piece of feedback is I could complete about 80% of the level with just Lily. I was forced to use Agness only 2 or so times but could otherwise fly over the level.
The reflections seemed to be off, though? My reflection was somewhere off in front of me at one point. It was mildly disorienting.
It would be nice to not have the various personalities have to be apart for so long, but I understand why that game design choice was made.
The music fits the game super well.
Overall: good job!
Nice work!
Other than that, a charming game!