Date Summons by Pokopish
In this action-based game your goal is to set up a date with monster girls! But beware... they don't seem to have the same idea of "dates" as you do.

Gameplay
Start the game by choosing one of your matches in the app! Some girls may be harder to please than others so choose wisely from your selection of three dates. Once you summon the girl to their favorite date spot, the date can commence! Show your date what you're made of in 1 versus 1 combat and woo them to be your steady for life or die trying!

Theme
The theme is presented in the game as the main feature of the Date Summons app, having the user summon the monster girl from the app screen and bringing them on a date.
Tools used
Unity
Clip Studio Paint
Aseprite
FL Studio 21
| Web & Standalone | https://pokopish.itch.io/date-summons |
| Original URL | https://ldjam.com/events/ludum-dare/55/date-summons |
Ratings
| Overall | 377th | 3.757⭐ | 78🧑⚖️ |
| Fun | 299th | 3.77⭐ | 78🧑⚖️ |
| Innovation | 731th | 3.211⭐ | 78🧑⚖️ |
| Theme | 1007th | 3.053⭐ | 78🧑⚖️ |
| Graphics | 381th | 3.993⭐ | 78🧑⚖️ |
| Audio | 139th | 3.987⭐ | 78🧑⚖️ |
| Humor | 263th | 3.607⭐ | 77🧑⚖️ |
| Mood | 485th | 3.662⭐ | 76🧑⚖️ |
| Given | 89🗳️ | 155🗨️ |
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Works if I open the iframe address directly for some reason though
I enjoyed my time with the game, good job!
Soooo close! :laughing:
Also I like your art very much!
Just consider being more careful about mixing pixel/fine styles, especially in the same game context.
See more on this topic: https://saint11.org/blog/consistency/
Make sure that your music is looped.
In my case, the music (pretty awesome, btw) in the third battle ended before the battle.
Graphics are nice, music as well and overall the graphic choices are homogeneous with the theme.
I like the "Game & Watch" movements like the old LCD moving sprites portables games.
I got Lola and May :D But Manat... noooo wayyyy I'm quite impressed someone here almost got her XD
Filled the form :) (nice idea by the way to have a form maybe I'll set one for our game)

nice game, i like it, thank you!
No need to say that this art is incredible, love it.
The only bit of feedback I have is that the attacks were kind of hard to read. I think slightly longer delays and larger projectile sprites (like 2-3x larger in some cases) would have been a big improvement in your ability to react.
Monat kicked my butt the first time around, but I just managed to scrape by on my second attempt!

Great job!
very cute graphics & cool music and sounds, i think it would've been a little more satisfying if the shooting speed was a little faster, even if it did less damage - as some nitpicks, i also think making the visual feedback for charging your shot a little more clear would be nice, that and some position smoothing to moving between tiles would be even nicer 🕸
https://youtu.be/Foe4js2jhJ0
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
I definitely think some of the bosses could use a little rebalancing sense it's a bit odd to beat two without even knowing the charge exist, and on a first try. then suddenly getting to the final one. I don't mind a hard final boss that i can't beat. but when there's not much to the journey there. it definitely effects my opinion of the final game sense the first two was more of a chore and a tutorial while the final annoyed me to no end. It didn't exactly leave any meat for me to enjoy
Through the final enemy did give me what i think is some good criticism especially for a action game
1: Not enough feedback. There's very little in much of sound to telegraph attacks. or sprites to tell what's going on. like if my character is charging or not. while it isn't a bad thing by itself. it make the game feel far less impactful. Like you're just clicking buttons instead getting into the flow of the game. and it also as bad consequences like:
2: very thing feels very inconsistent. This is one of the bad effects with a lack of feedback. example: Sometimes bullets go through me. is there a invisibility after i got hit by a projectile earlier? or did it just glitch through me. or was it because i moved? or..etc and etc. It makes the combat a very mixed experience for me when I just have a hard time telling what's going on or get a hand at how thing's work sense the lines between "rules of the game" and "buggy" is blurred. Makes the combat feel inconsistent on what it punishes me for and rewards me for doing right
With that out of the way I will say the positives:
Graphics are quite nice.
Lola is best girl.
The music is good. especially on the final one.
It is also a very good concept and very unique to the theme. Like a odd mixture between a romantic visual novel and fight club, even without much dialogue the idea in it of itself is just so amusing and entertaining it get's good points for humor.
Also sorry if it's hard to read. Alot of lines won't space out like they do in the text editor
Jogo bem interessante. Até hoje eu vi poucos jogos com essa mecânica de batalha. A maioria foi por aqui mesmo na Ludum.
O jogo me pegou pelos gráficos pixel art e pelo música chiptune. Muito legal mesmo!
Parabéns pelo jogo e foi um prazer assistir um streamer brasileiro jogando os jogos da LUDUM.
Abraço.
My first two dates went well, but Manat was so tough!
I liked it! haha!
Great fun to play, a charming concept and some
great retro styled art and gameplay!
All round, Great Work!
I liked most of it, with music and pixel-art being top notch, but the AI of Manat felt a bit underwhelming. I'd make the slow-exploding-orb explode on the row the player was when it was cast, thus forcing to move back and forth more, and I had two instances of her doing flame-floor on middle row first and on my side right after, thus forcing to take a hit, which felt a bit unfair (not by the lore standards, but by skill vs luck ones)
Still, that didn't stop me from dating her in the end!
I wish there was some kind of scoring system to be able to post here and "compete" with others (simplest being clear times shown in the main menu, I guess?), thus making me want to replay and get better at the game.
Overall, a solid experience, would date more!