Pass It On by TeaHands

Note: Made a quick morning-after bugfix to sort the teacher detection bug as it seemed to be ruining things. Suspicion now builds as expected, the more teachers see you. Haven't fixed anything else, but rate accordingly I guess!
You're a wilful child who just so happens to be in possession of a stash of the new hotness: a candy that turns you blue! They may be strictly banned at school, but you're determined to blue the place up regardless.
Throw candy to your friends while avoiding teacher attention, lest ye be summoned to the headteacher's office!
CONTROLS:
- WASD or Arrows to move
- E or SPACE to throw a candy to another student

Throwing candy while too close to a teacher will increase your suspicion level, which is a bad thing! Once you become too suspicious the headteacher will summon you, at which point the teachers become a little more...aggressive in their efforts to bring you in to the office.
Luckily, once a student has come into posession of candy they'll help spread the bluening to their peers, speeding up the process in a chain reaction.
ISSUES:
- Finding the last un-blue student can be annoying and you will get bored and give up. It's fair enough, honestly.
GENERAL THOUGHTS:
- Deciding to do a tilemap-based game for the first time in Godot during a short jam was not my best life decision
- Still, getting anything submitted at all is revenge on Unity for slowing me down so much in LD53 I couldn't finish!
- Pixel art is way more work than low poly 3d omg
The Itch embed is the canonical LD55 Jam entry. However, I'll be continuing work for another four days and then submitting version 2 to the Week Sauce Jam: Chain Reaction!
| Link | https://teahands.itch.io/pass-it-on |
| Original URL | https://ldjam.com/events/ludum-dare/55/pass-it-on |
Ratings
| Overall | 918th | 3.263⭐ | 21🧑⚖️ |
| Fun | 793th | 3.237⭐ | 21🧑⚖️ |
| Innovation | 584th | 3.368⭐ | 21🧑⚖️ |
| Theme | 1115th | 2.789⭐ | 21🧑⚖️ |
| Graphics | 736th | 3.5⭐ | 21🧑⚖️ |
| Humor | 333th | 3.472⭐ | 20🧑⚖️ |
| Mood | 872th | 3.265⭐ | 19🧑⚖️ |
| Given | 2🗳️ | 5🗨️ |
In the end it was a bit hard to tell who was left, perhaps some sort of indicator or arrows towards unaffected students would help. But overall this is a cute simple game, and the chain reaction was a cool additional theme!
@zablas I promise to do something about that in v2 :D
- Suspicion is easy to avoid as long as you don't do anything within the circles. Wouldn't they get suspicious just by seeing blue kids?
- I wasn't certain of how the mechanics changed from light blue to dark blue. I was at 48, made two more students blue, and then got stuck at 49 as I looked around the map for one more non-blue player.
- When I started, I didn't think I could be in the circles at all without raising suspicion and avoided them. This made me waste a lot of time to begin with.
- The vast majority of the students appeared to pool on the left hand side of the map
Music was fun, movement felt good. There's potential here but also a lack of clarity to the player I think.
Good work though. Hope you had a fun time making it!
Roll on v2.
- The controls were a bit clunky for me tbh, the issue is that I would like to press left and up at once to walk diagonal. I can see why you did not implement that, but it was something I noticed right away
- The graphics and sound/music is very nicely done and sets up a fun expectation
- The use of the theme is very original and something I haven't seen yet
Edit: Congratz on your first LD entry btw!!!
I was so freaking stressed lol but I did it!
I also wonder if there's a glitch or if I got impatient: I lost once, then tried again and it seemed like no one ever fully got blue. So I refreshed the page and it worked :D