TrollDoom by Milestone Games

TrollDoom is a roguelike where you take on the role of a Vǫlur, a female shaman from the deepest Nordic forests.
Using the rhythm of your ritual drum you summon the power of Seiðr to combat the vile väsen, the underlings of the Troll King. Many are lost to the night of the dark forests of the north - Can you survive long enough to defeat the Troll King and once again see the sunrise?
➤ Play now
- :arrow_down: Google Chrome recommended, Downloads available if you have performance issues.
- :mousethreebutton: Note: If you find it hard to draw spell patterns, try changing mouse sensitivity (Up Key, Down Key)
- :bar_chart: Please share your score in the comments!
Controls
Gameplay:
- WASD: Move
- Mouse: Aim & fire
- Hold Space: Open Drum Spell Menu
Settings:
- M: Toggle Music Playback
- N: Toggle SFX Playback
- Up Arrow: Increase Mouse Sensitivity
- Down Arrow: Decrease Mouse Sensitivity

How to cast spells:
- Hold down the Space key to slow time and open your ritual drum.
- Move your mouse and trace the matching pattern across the drum to cast the spell you want to cast.
Release the Space key to cast the spell!
You can see guides for all your unlocked spell patterns around your ritual drum!

Tips & Tricks:
- Defeat the enemy väsen to level up: Every level grants you a choice of a new spell!
- Learning lower level spells will unlock spells that are more powerful, but harder to cast!
- Time slows down when you are drumming up a spell, but it doesn't stop completely - Don't forget to keep moving!
A Dubious Potion Production!
- @Mascoll: Art, Music, SFX, Spell Design
- @Voxar: Dev, Spell Design
- @Javve: Art, Level Design, Spell Design
- @Milestone-Games: Dev, Art, SFX, Spell Design
All assets in the game (except fonts) where made by the team.

Screenshots:


Ratings
| Overall | 121th | 4.068⭐ | 39🧑⚖️ |
| Fun | 183th | 3.919⭐ | 39🧑⚖️ |
| Innovation | 189th | 3.851⭐ | 39🧑⚖️ |
| Theme | 543th | 3.73⭐ | 39🧑⚖️ |
| Graphics | 452th | 3.905⭐ | 39🧑⚖️ |
| Audio | 459th | 3.431⭐ | 38🧑⚖️ |
| Mood | 223th | 3.973⭐ | 39🧑⚖️ |
| Given | 14🗳️ | 24🗨️ |
The only thing i thought was that it would be nice to have the option to use right click instead ob space to start the cast, but that could just be a me thing :D
If you want some constructive feedback: I had a hard time getting used to the mouse resetting when I drew spells and then go back to default attacking and aiming I felt like I had to either focus on spells or just the normal attack. So instead of having a default click attack I think it would be cool if I could click anywhere and the drawing board would be there and I could fill it in, and the default attack would be just not moving the mouse during the drawing phase or something. Cause the drawing was so cool I think it would've been great to combine that with the normal attack somehow.
Anyways really cool game, well done!
Way to stressful for me to keep playing for too long.
All round great job :thumbsup:
*NOTE*
I'm on Linux, and I couldn't get linux version to work :( Game start up, but clicking "start game" gets me this

And I can't do anything :(
I got the Web version working tho :smiley:
"Enjoyed playing through the game, thanks for the entertainment. Liked the idea of drawing spells, but had difficulties getting used to the controls. It seems worth trying to change the mechanics so that not every spell needs to be drawn, to make the gaming session less tiring. Good job, guys!
@malte Thank you for the nice feedback! "Running for my life and dragging for my life" could be a great tagline :D
@westeaststudio Thanks! The casting mechanic took a lot of tweaking to get right (with room for further improvement, especially on web). :)
@dekisenpaitm Haha, that's exactly the reaction we were hoping for :) Thank you for playing and the kind feedback!
@catnap Thank you! We really appreciate hearing that! We look to improve it futher in future versions.
@letssnack Thanks for the feedback, we appreciate it! We introduced a last minute setting to tweak mouse sensitivity but we've updated this page to make it more clear. We hear you on being able to undo moves, definitely a consideration for future versions...
@kingstone426 Thanks for the kind feedback!
@manabreak Thank you! Slowing down while casting went through a few iterations, glad you appreciated it!
@jbisnee Thanks for the kind words! We also like running-from-the-swarm thing :D
@hvox We really appreciate the feedback! We had 3x the spells planned but we weren't able to add them all in time for the deadline. Consideration for the future...
@krisss Thank you! That was our hope when designing it, and we appreciate your feedback and suggestions on alternate ways to cast!
@storeyware Thanks! Great to see you appreciating the theme and references. We have more things in mind that didn't make the Jam deadline...
@kirass Thank you! We like your feedback and you're great :)
@ian Thanks! The fire breath spell is one of our favorites as well, especially when combined with narrow choke points... :)
@fredrik Thanks for the kind words! :)
@jejkobb Thank you, we definitely appreciate the constructive feedback. The mouse casting beavior and and user effort balancing casting and running has been a recurring pain point we would want to revisit in future iterations. Your suggestions are spot on and something we've discussed.
@incd021 Thank you, and we appreciate the feedback on the Linux version. We'll take a look but great to hear the web version worked as a fallback
@tudvari Thanks for the kind words and sharing your stats, surviving for 10 minutes is great progress, and you're right about the number of spells. Good feedback around the ergonomic nature of casting, definitely something we're taking into account for future versions!
@jiri Thank you! We completely agree regarding the feedback you shared about casting, and we're taking that into account for future iterations... And "The forest always gets me" is a great quote :)
@kirsybuu Thank you! We appreciate you sharing the feedback on the mouse casting and lag, definitely something we'd want to address in future iterations.
@konstantinreed Thanks, and great achievement! Winning in less than 5 minutes is quite the feat! We definitely agree with your feedback, will take it into account for the future.
But this game would be far less if not for the sound design. Of course, I love the shaman vibes, but the sound serves an actual purpose here. Different sounds for different points on the drum make every spell unique and allows for blazing fast, almost natural, spell casting. At this point, covering the whole view with a drum for casting seems unnecessary, since you can learn how the spell sounds and use it without looking. I'd love to see the development of this idea. And from that point, more smart enemies could be introduced to make things feel less repetitive.
Superb entry! I want to remember this. I'd love to see it developed further, but I enjoyed it as it is. Thank you!
But other than that, this is a really original spin on this type of game, and the only limitation on spell casting being how fast you can draw them means you can be a better spellcaster if you're a faster player, which feels fair. Great idea, great execution on that idea!
https://www.youtube.com/watch?v=kdDdT1rQiVo
My two runs were 555s, 1902 kills, and 275s, 1973 kills. I never even saw this troll king I had to beat. It always ended with so many of the large monsters on screen there was nowhere left to run.
Many spells felt useless, Hale spikes was decent until Flame breath was unlocked.
The web build has an annoying tendency to start the mouse outside the drum rather than in the centre.