Monster Mash by packetpirate

[raw]
made by packetpirate for LD33 (JAM)
In Monster Mash, you are a Necromancer who has been shunned by his community for his foul practices. Show them how foul you really are! Show them the might of your undead army and destroy their communities!

Controls:
WASD - Movement
Left Mouse Button - Cast Spell
Mouse Wheel - Cycle through spells.
1-8 Keys - Select spell.
P - Pause the game.
Escape - Quit game.

Ratings

Coolness 32% 1897
Overall(Jam) 3.06 652
Fun(Jam) 2.76 746
Graphics(Jam) 2.65 857
Innovation(Jam) 2.59 842
Mood(Jam) 2.88 696
Theme(Jam) 3.06 798

Feedback

RiverAndRun
25. Aug 2015 路 02:28 UTC
Nice setting. You should make the character move slower or the same speed as the farmers because you can outrun them and just go in circles until you beat them. Still nice setting and simple yet delightful game play. Good Job :D
Pusty
25. Aug 2015 路 06:06 UTC
Yeah I like the idea but with some music I would have played longer. Good Job anyways :D
馃帳 packetpirate
25. Aug 2015 路 07:06 UTC
Pusty, I didn't have time to get to the sound, and I even had to leave out some other features. You may have noticed that the villages don't progress very quickly and the enemies spawn rates and difficulty stays the same... I only had an hour left when I was about to start working on that, so I didn't bother. Maybe if I hadn't taken so many breaks...
Muush
25. Aug 2015 路 21:25 UTC
Fun idea. Having an army of corpses feels good :D
CornflowerBlue
26. Aug 2015 路 20:39 UTC
Nice mood and setting. Nice take on the theme. More content and sound would have made this more fresh and enjoyable.
superfreak
28. Aug 2015 路 09:01 UTC
Cute idea that with some more polish and work on the sound could be a really fun, addictive game. Solid entry in any case!
games-placeo
29. Aug 2015 路 16:37 UTC
Very cool game
radmars
07. Sep 2015 路 19:12 UTC
The concept was good and it played well. Some tweaking could go a long way.

I liked the idea of level + ability progression.

The lighting made it really difficult to see, to a point of breaking the immersion rather than adding to it. The summoning of zombies was difficult to trigger, it wouldn't always fire right away ( it may just be that the lack of visible / audio feedback reinforced the feeling of it not working). The zombies themselves were hard to tell apart from the humans. The lack of environment obstacles made all the levels ultimately the same. I played for a few levels and didn't get most of the skills shown in the screenshots, if they are there, perhaps they should be introduced sooner.

For such a short timeline, this was a good idea and fun!
MercuryXGames
14. Sep 2015 路 20:59 UTC
Nice game! Keep it up!