Paintamonium by fargred

[raw]
made by fargred for Ludum Dare 55 (JAM)

Welcome to Paintamonium!

banner.png You are a summoner and want to call forth different demons in dark rituals! To perform the rituals, sigils need to be drawn. But time is short, and the visions from hell that show you the correct sigils vanish as quickly as they appear. Furthermore, the mightier the demon, the more power your ritual needs... Can you summon all of them? Or will you instead fail and... call something else entirely?

About

We hope you enjoy our entry for the Ludum Dare 55 Jam format! Made in somewhat less than 72 hours, as European time zones are a bit wonky with the new starting time and Mondays are, well... Mondays.

You'll need a mouse and it very likely won't work on mobile!

Tools used: Unity + Aseprite + Audacity + beepbox.co + ChipTone + Not Jam Font Pack

Controls

.. are simple: just paint with the mouse after each vision fades. You can also change the size of your chalk with the slider, but be careful: there is no chance for erasing errors!

paintemonium_example.gif

Ratings

Overall 190th 3.967⭐ 32🧑‍⚖️
Fun 125th 4.017⭐ 31🧑‍⚖️
Innovation 142th 3.914⭐ 31🧑‍⚖️
Theme 14th 4.567⭐ 32🧑‍⚖️
Graphics 488th 3.867⭐ 32🧑‍⚖️
Audio 296th 3.683⭐ 32🧑‍⚖️
Humor 168th 3.817⭐ 32🧑‍⚖️
Mood 227th 3.967⭐ 32🧑‍⚖️
Given 23🗳️ 38🗨️

Feedback

LightningST
15. Apr 2024 · 22:26 UTC
Fun game! The drawing felt good and the scoring felt very fair!
Flying Dog Fish
15. Apr 2024 · 22:29 UTC
I managed to summon all the creatures on the first try, then went and tried failing them all for laughs. Wasn't disappointed.

Anyway, this is a very nice take on the theme, with nice graphics and mood. The sigils vary in complexity a lot, some were very easy to draw, others were almost impossible. Fortunately desired accuracy is just low enough for the game to be fun.
Albatross
16. Apr 2024 · 07:00 UTC
This is quite fun; it's so simple yet it's quite attractive. I feel like this developed more would make it pretty far in the app store, because anyone can do it and yet no one can do it well.
Tudvari
16. Apr 2024 · 09:29 UTC
Yaay, I managed to summon all three: 49%, 73%, 79%. The scoring was well balanced, I was really worried that I won't going to make it. ^^ I really liked the art, and the game was fun. It could be a fun minigame in some bigger game for sure! :) Cheers!
manabreak
16. Apr 2024 · 12:49 UTC
Nice take on the theme. :) Managed about 70% accuracy for the most part and summoned myself some new familiars. :smile:
🎤 fargred
16. Apr 2024 · 15:40 UTC
Thanks everyone for the feedback so far it's much appreciated! :) We are especially glad to hear that the balancing seems to be working out alright!

@flying-dog-fish Very pleased to hear you liked the "fail-cases" - and thanks for putting in the extra effort to seek them out! :)
Memz
17. Apr 2024 · 16:18 UTC
I like the concept, but the controls felt a bit wonky when you go to draw. The win/fail conditions were funny though
orbitaldot
17. Apr 2024 · 16:22 UTC
Cool game! I think it could have benefited from being able to skip through some of the inbetween segments (the ones saying "Memorize and paint the sigil... X/Y"), but other than that, nice little entry :)
LDJam user 158571
17. Apr 2024 · 16:24 UTC
Wow! What a game. Great approach to the theme, rare gameplay, good visuals and sounds, and such good references to media and other games. (Applaud)
OdinVII
17. Apr 2024 · 17:07 UTC
Cool game! I think it can have one small additional feature to skip to the next symbol if you finish ahead of time. Overall good job!
LDJam user 372231
17. Apr 2024 · 17:11 UTC
Wow, it's very well done! It's capturing, funny and stylish. Congrats!
🎤 fargred
17. Apr 2024 · 17:12 UTC
@orbitaldot @odinvii Thanks for the feedback! We actually were thinking about adding options to skip ahead for both the intro text and the drawing part, but unfortunately didn't get them implemented in time. I think this, as a feature for quicker flow of gameplay, might be something to prioritize more in the future.
xazens
17. Apr 2024 · 17:19 UTC
We were thinking about creating a similar game. Really cool to see it in action. And it's developed very nicely. I also like that chalk sound. It feels very satisfying.

I also like how the background also acted as a helpful grid. Good job!
LDJam user 282870
17. Apr 2024 · 17:20 UTC
@zonoxx
@fargred

I will say this. I played your game longer than anyone else's. To summon the Lord I got 69.43 percent. So close.

Your scoring algorithm is the bomb. The time you display the sigil for memorization and the time given to draw was spot on.

You did a tremendous job and I tip my programmers cap to you.

Thanks for an enjoyable 30 minutes.

BTW you are the only one I score 5 for all categories.

What kind of logic did you use to do the scoring
Cievers
17. Apr 2024 · 17:23 UTC
Oh no, the power to draw freehand circles! I was hoping someone would make a game with drawing of summing signs, and this is an excellent implementation, with fun circles and summons on top!
Ruslana
17. Apr 2024 · 17:24 UTC
Omg I this is a unique concept! Simple and cute.
Maybe there could be a little bit more time to memorize the drawing.
TypicalKin
17. Apr 2024 · 18:04 UTC
![gaming.png](///raw/128/d5/z/64269.png)

This was really fun!! Love the neat little references in them sigils :)
NaPlz98
17. Apr 2024 · 18:07 UTC
Fun gamee! Really cool concept, love the art. Good job guys!
Jack12342
17. Apr 2024 · 18:11 UTC
Good game. Has its own atmosphere
Zonoxx
17. Apr 2024 · 20:44 UTC
First of all, thank you very much to anyone who has tried and played the game and left some feedback, it means a lot.
@beebster-games The scoring actually took a couple of iterations over the weekend to feel right. Basically the algorithm compares the sigil and the tiles you draw and gives you points for correct tiles as well as tiles within a certain margin of what you painted if they would have been correct. It then deducts points for completly incorrect tiles, however these points are weighted differently to not be overly punising. Then your overall points are compared to the number of tiles in the sigil, which determines your score. Like I said, this took a lot of playtesting and fiddeling to feel right and you have no idea how happy it makes me to hear that we got it right :)
LDJam user 282870
17. Apr 2024 · 21:36 UTC
@zonoxx Well, I will say this, you did a tremendous job with the score balancing. It really makes the game work. Thanks again for your hard work
Erivas_Soulares
19. Apr 2024 · 02:58 UTC
Pretty solid game! It seems pretty solid with the rating system.
Very nice game, with great sound effects.
CodeChomper
19. Apr 2024 · 20:01 UTC
What a cool entry, I bet the scoring was hard to balance. You seemed to make it really fair. I bet if I played it with my tablet I would have done better that drawing with my "potato" mouse. I had fun, thanks!