de-monday by alpdogan
Are you a demon and looking for a job? Apply now!!



Use items during the day, but beware, you will be summoned in no time!
- Exercise items give temporary bonuses, use as much of them as possible before the work day.
- The max hp bonus is permenant. A good night's sleep is essential.
- Don't go to work hungry!
| Link | https://alpdogan.itch.io/de-monday |
| Original URL | https://ldjam.com/events/ludum-dare/55/de-monday |
Ratings
| Overall | 415th | 3.717⭐ | 25🧑⚖️ |
| Fun | 258th | 3.804⭐ | 25🧑⚖️ |
| Innovation | 343th | 3.63⭐ | 25🧑⚖️ |
| Theme | 554th | 3.717⭐ | 25🧑⚖️ |
| Graphics | 245th | 4.196⭐ | 25🧑⚖️ |
| Humor | 310th | 3.522⭐ | 25🧑⚖️ |
| Mood | 422th | 3.739⭐ | 25🧑⚖️ |
| Given | 31🗳️ | 30🗨️ |
Loved it! Would probably enjoy it a bit more if buffs remained, at least partially, for next waves. This way I would at least balance them and not just always get +2 damage flat.
Still, was fun enough to play 3-4 runs. Wonky and addictive!

I think a little more variety in the combat would have been the icing on the cake, but overall it's a great game!
Well done, keep up the amazing work.
Love the concept! A great twist on the Summoning theme.
I don't have any major issue with the game itself (except for the fact that I'm bad at it) but I do have a few suggestions.
1. Upgrade permanence: Make all upgrades permanent. This justifies spending time on them, knowing that they will benefit in the long run.
2. Add perma-transactables: To keep the spirit of temporary upgrades, add some form of reward for killing enemies (simplest being coins, or thematically, souls). These rewards should be transactable to get consumable upgrades, like a speed or strength potion. This is the equivalent of temporary upgrades to speed or strength.
3. Mouse compatibility: Make attack and interactions mouse compatible. E.g. if I click LMB then I can attack an enemy.
4. Hypercasuality: Hypercasual games are easy to play mobile games with usually only 1 or 2 major game mechanics. This game feels very much like a hypercasual game, so maybe lean into that? Add touchscreen compatibility for movement and interaction, add a main menu, etc.
Overall, this has been a blast to play. I'd really like to play it if you decide to publish it for mobile.
@nozomu57 I agree, it'd definitely better if there was a relation between temporary and permanent bonuses. Thanks for great ideas!
@caz-creates-games Animal crossing affected us all :) Thanks!
@letssnack Thanks!
@usenrame Thanks for letting us know, we really appreciate it!
@gnum Thanks!
@kseniya Thanks! @zeminyok did such a great job in such a short time!
@drgcandle We've also giggled a lot while making it. Thanks!
@ohfiddlediddle We'd for sure benefit a lot from more variety in battle, which would've reflect to day phase skills. Thanks!
@benjaminw It really doesn't end my friend :)
@sparkydoc07 I really appreciate the detailed review! Thanks a bunch!
1. On the point. It'd definitely be better if there was some more room to strategize at the day phase
2. Cool idea!
3. Yeah I only thought about it after the jam, would be nice have that option.
4. I can see that working :)
@bjornstenlund Yep it's quite hard to fit all your ideas in a jam, there is always something missing. Scope is a tricky thing to define. :) Agree about the keys, you can use arrow keys also fyi. Thanks for your review!
@apoly Haha yeah going for max speed doesn't really make sense for battle, only for the laughs maybe. I kept it for latter purpose :) It'd probably better if there were diminishing returns for temporary upgrades. Making player always face enemies would be better now that you mention it, sorry if it was frustrating. Thanks for great review!
@bx007 Thanks!
Something really good here! Great work!