Weather wizard by fabonacci

[raw]
made by fabonacci for Ludum Dare 55 (JAM)

SplashScreenMini.png

I made this game with godot. I didn't have time to make the game longer and add music, but I hope you will enjoy it. Any return would be appreciated !

Thank you!

Ratings

Overall 628th 3.524⭐ 23🧑‍⚖️
Fun 448th 3.595⭐ 23🧑‍⚖️
Innovation 384th 3.571⭐ 23🧑‍⚖️
Theme 646th 3.595⭐ 23🧑‍⚖️
Graphics 866th 3.238⭐ 23🧑‍⚖️
Humor 691th 2.833⭐ 23🧑‍⚖️
Mood 916th 3.2⭐ 22🧑‍⚖️
Given 33🗳️ 18🗨️

Feedback

RoughSkin
16. Apr 2024 · 08:21 UTC
Glad to see you're using godot. A shame that my character cannot move :skull:
roburab
16. Apr 2024 · 22:44 UTC
Can't give a rating, because I can't move. Neither controller nor gamepad do anything. Will check back to see if it gets fixed.

Edit: game got fixed
Gnum_
16. Apr 2024 · 23:14 UTC
Awsome graphics!
🎤 fabonacci
17. Apr 2024 · 12:01 UTC
Hello @roughskin, @roburab and @gnum. Sorry i had issues with godot's html5 export. I fixed it and you can test it again if you want. Thank you !
roburab
17. Apr 2024 · 14:24 UTC
I'm really glad you fixed it! It's a really cool concept and well executed (I tried to freeze the water, while I was in it, but you thought of that). The interactions with the floating wood was a bit janky, but I really enjoyed the game and would like to play more. Good job
semenov
22. Apr 2024 · 07:23 UTC
Yes, it’s short, but the idea itself is very good.
I went through with pleasure. Well done!
Kizilejderha
23. Apr 2024 · 10:11 UTC
the weather mechanics are cool, would love to see what kind of levels you could come up with if you had the time.
MaverickMiddleton
23. Apr 2024 · 10:54 UTC
Loved the mechanics for the weather and the physics overall! The stylistic graphics and gameplay flow were lots of fun to play through!
schadocalex
23. Apr 2024 · 10:54 UTC
I like the level design and art, but you could add used a different green for the player. Any tip to go out of the water? I'm stuck and definitely want to continue. Please @ me
Dan Allison
23. Apr 2024 · 12:14 UTC
I really like this. I played with water/ice a bit in my entry but yours is a lot smarter than mine, being able to move the water around before freezing is really interesting. All the different interactions the spells have feels like a good backbone to something bigger really, would be cool to see where you could take it. I like the art style as well, everything is really cohesive and I'm a fan of the colours as well. Would have liked to play more it but short and well executed is a great way to make a jam game so good job!
🎤 fabonacci
24. Apr 2024 · 11:12 UTC
Thank you all for your messages !!
@schadocalex, I'm sorry you was blocked. You can double jump out of the water, and if the water is too low, you can rise it up pressing the key 1. Tell me if it helps you.
DeltaMain
24. Apr 2024 · 11:45 UTC
Funny little game! I like the way you interpreted the theme, very original!
ThinkWithGames
25. Apr 2024 · 01:29 UTC
Cool game! Very original and interesting puzzle mechanic!
Baluj
25. Apr 2024 · 16:29 UTC
I like the mechanics, but it's very short. Good job!
Simun182
26. Apr 2024 · 14:19 UTC
I love the way you slowly introduce games mechanics, seems like a fun little demo for a bigger project, good job man !
RossK
27. Apr 2024 · 16:00 UTC
Agree with much of the above-- you did a good job introducing the weather control mechanics, almost like the tutorial level of a lager game. There were times where the scepter got stuck in the background, but otherwise nice work.
ChuChuGeralt
27. Apr 2024 · 18:52 UTC
I really did like the approach of summoning the elements.
As you mentioned yourself, it would have been more cohesive if you had added music. But time is always the issue in these jams!
It would have been fun to see some bad "consequences" of your summoning power, e.g. freezing yourself in the water by the crates or drowning the whole area.
But overall it was a fun short game with a cute artstyle.
Well done!
DPS2004
27. Apr 2024 · 19:57 UTC
Pretty fun game. I think this could be fun if you expanded it with more possible summons other than the 3 you currently have. Its kind of awkward to have them on the number keys, so it might be worth looking into an alternate control scheme, maybe on-screen buttons if you aren't planning on using the mouse?