The Last Ritual by thetatautau
What's is the game about
It's a puzzle game, mostly about finding "password" words.
The goal is to summon the Ancient One.
Controls
- Move with wasd
- Jump with space
- Interact with left click
Help!
The game is perhaps too hard. Here are some clues if you get stuck:
General gameplay
- Each symbol correspond to a letter
- If the symbols form the correct word, the middle button works like a switch (3 of the consoles at the beggining already have their word entered)
- The order in which symbol buttons are pressed does not matter.
- There are no puzzle or clues outside the temple, stay inside.
The four consoles in the entrance
- !> There is a cipher key hidden somewhere (try turning on and off the 3 activated consoles.
- !> Once you know what are the words of the 3 activated consoles, the word of the fourth one should be easy to find.
The console on the right platform.
- !> The word is related to the symbol on the wall.
- !> The word is WR_
The console on the left platform
- !> Solve 2. to get a clue.
- !> The word is R__T
- !> It needs something to float on! (remember previous consoles)
The console on the back platform
- !> When you type a word, it's added to the list on the wall
- !> You need to find the 2 +++highlithed+++ words
- !> If you found the 2 words and nothing is happening, try to enter them again
Tools and assets
- Engine: Unity
- Code: all gameplay related code was made during the jam
- Graphics: all models were made during the jam (blender)
- Audio: all audio was made during the jam (foley edited with audacity)
- Shaders: custom shaders, not made during the jam
Post jam fixes:
- A bug making jumps inconsistent was fixed
- The glitchy and inconsistent mouse controls was fixed.

| Link | https://olivierguillaume.itch.io/the-last-ritual |
| Link | https://olivierguillaume.itch.io/the-last-ritual |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-last-ritual |
Ratings
| Overall | 136th | 3.619⭐ | 23🧑⚖️ |
| Fun | 219th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 128th | 3.524⭐ | 23🧑⚖️ |
| Theme | 140th | 3.727⭐ | 24🧑⚖️ |
| Graphics | 12th | 4.435⭐ | 25🧑⚖️ |
| Audio | 146th | 3.295⭐ | 24🧑⚖️ |
| Humor | 185th | 2.775⭐ | 22🧑⚖️ |
| Mood | 47th | 3.935⭐ | 25🧑⚖️ |
| Given | 10🗳️ | 25🗨️ |
I do find the mouse sensitivity a bit to high, thats why i tried to see if there was a menu to change that - bad choice x)
The music loops a bit off, one can always hear the cut where the track ends ^^,
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Amazing game, i really dug into the puzzle and got it all the way done without the hints \o/
Loved the "end screen" and am ready to die now ;D
Great work, also really liked the art style!
Visually looks great, love the art style
Need sensitivity bar, my mouse sensitivity was 10,000
Need a longer loop for audio, but I like the vibes
I didn't realize I could input things into the switch until reading the "general gameplay" portion (I didn't realize I could actually click the symbols).
SPOILERS AHEAD:
It took me awhile to find EARTH, but I did find WATER and FIRE pretty quickly, Finding EARTH made AIR clear.
You can sequence break to walk to any of the puzzles by walking around the outside, starting from the left console.
I was able to get RAFT + WRITE (though I wish they were on theme with eachother similar to the elements!)
FART made me laugh, that was great
Didn't love just guessing words at the end until I realized it was alphabetical on the wall
Didn't accept WRATH :( that seems very on theme
THAW also could have done something?
I think when you have a game where you can make words, the more words that do stuff (even if its not critical to the story) the better. FART was good there. It was made in 48 hours though so that probably isn't really feasable.
There needs to be some better hinting at the words in the last puzzle besides being alphabetical, there's too many words that fit into the slots. I also would have had no idea about looking for words between +++ if I didn't read the hint
I got WAR but couldn't find the second one, even though I have RAT and RITE surrounding them.
I tried every 3 letter word containing R but it didn't work, so I have no idea if its bugged or what but I have to stop there.
Really cool idea overall and loved the visual style, but could maybe use some playtesting.
Thank you again!
I love the general setup and the puzzles, but more ingame hints would have been appreciated. I probably would have never thought of linking the symbols to letters.
Please do not map Esc to quiting the game, i closed it at least 4 times :sweat_smile: Jumping was sometimes wonky for me but I never got stuck.
The look and feel of the game was great.
All in all, it was an enjoyment to play!
The art was fantastic, reminding me a bit of Sable, and I thought the initial puzzle was really clever. It felt really good to figure out what was going on. The last part was a bit tedious, but I still like the idea. Perhaps some sort of riddle may have made it easier to get to, but it didn't diminish my enjoyment of the game. And that one sound effect for that one word...I burst out laughing. Thank you so much for putting that in there.
Whatever shader this is that produces this art style I absolutely adore. Really reminds me of the game Manifold Garden but with more color. The audio was very nice. Sparse but in a good way that really adds to the mood.
Might have been a bit of an oversight, or maybe just an odd choice, but Jump seemed to work on Key Up rather than Key Down. Made it feel a bit unresponsive until I figured that out.
Overall a fantastic game that is really evocative of the theme! Definitely in my top 5 compos so far.
One of the main reasons was that walking was so slow and jumping felt very off. It didn't even jump the majority of times I pressed space and when it did jump it didn't feel much like a jump.
So... the puzzles that were the main thing in the game.
I pretty quickly fixed the water so I could see the Rosetta stone. But some of the symbols where kind of similar and with movement being a chore, I'd really would have liked to see them while entering the code and see them clearly. There was no fun in walking a back and forth and figuring it out that way. I mean I could have sketched out those on a paper but...
I also didn't get at all get the first puzzle. My mind went:
!> Earth, Wind, Fire
After getting to have the translations in the ring. It did solve the part of moving about, but it kind of also ruined the mystic aura a lot.
When I finally made it to the back site, it took me a while to figure out that I was looking for the plus marked. It also, while using the same prop totally subverted the function of the disk-thing compared to what the game had taught before. It recognizing a lot of words and reacting to all of them, it kind of would have needed to not look like the other consoles to indicate that it was universal.
Me and my wife together could not figure out what one of the `+++___+++` words were though and as there also were a whole bunch of words that were not recognized I gave up. A lot of my progress had also been by looking up hints and solutions outside the game.
So I think, with better walking and jumping and with a bit more hinted solutions in the game it would have been a really neat entry.
Playthrough: https://youtu.be/6YuStyd6Fkc
You are correct about all your critics.
Most of the problems you mentioned were caused either because I didn't had the time to finish the game in the way I planned to (especially the last puzzle), or because the game was not playtested before the deadline.
Great visual, great idea, make me scratch notes on paper, I love this kind of game!
Two downsides:
- background music does not loop properly (we can heard the sound of it repeating)
- pressing space does not always do a jump
Also at the end I discovered I cheated the game x) I didn't find the fourth word on the entrance (because I though where will be a hint later). Then I got to the console on the left and I walk on the ledge to get to the back and right console. I clearly see now I didn't make the intended flow of progress. But at the end I've served my purpose, my mission was complete, thank you.
I finished the game pretty easily without the hints, so I don't think it's too hard, but I suppose that everyone will have a different opinion on the difficulty. ^^
The mechanics are nice and funny, but perhaps the last puzzle is too much "try-until-you-find-it"...
The fart took me by surprise. Well done.
Btw, I took the time to find every word of the list (No I have nothing else to do :unamused: ), but one is missing... So. Could you please tell me what is the f*****g word between "hat" and "it"? :rage:
A little something that annoyed me is the music, which is OK by itself, but there is a 'crack' at the end of each (short) loop...
But minor flaws aside, that's a very nice game. Good job!
> Could you please tell me what is the f*g word between “hat” and “it”?
Hater
> A little something that annoyed me is the music, which is OK by itself, but there is a ‘crack’ at the end of each (short) loop…
Yeah I know. I tried to make a seamless loop but as I suck at sound design and I was short on time I abandonned after a few tries (weirdly the method I used in the past didn't work).
I freaked out about Art. I love this kind of 3D art that looks 2D. The ambiance was also very good. It's a shame I get dizzy with first-person games. I invoked the "bad thing" but I got really dizzy!
Congratulations for the game!
The sound also does a lot to add to the strong mood here. Ambience is simple but effective and feels cohesive with the rest of the experience (tho it did have a little "clip" sound when it loops). The few jump-scare sounds on certain words is also a nice touch, had me whirling around a few times.
Thank goodness you had the hints. I had solved the final puzzle but it had not triggered, and only looking up the hints saved me, I never would have re-entered already-done items otherwise.
Oh, I did experience some inconsistency with the game responding to my jump keypress. It would just ignore me about half the time. This was not a problem at all but thank goodness there was no platforming.
I enjoyed this cool and unique entry, well done!