Sunrise by Bloketta

[raw]
made by Bloketta for Ludum Dare 55 (JAM)

photo<em>5253554630569353106</em>w.jpg

The end of the world in 2012 turned out to be true, and the world plunged into total darkness for three years. And then... Humanity invented artificial suns.

photo<em>5253554630569353103</em>w.jpg

We play as a Mark, who maintain the Sun in the small village. The Sun went out in one day again, so Mark's friend Grisha summon him to get the job done.

photo<em>5253554630569353105</em>w.jpg

All in all, we need: 1. Raise bridges to the Sun 2. Charge them with star batteries 3. Launch the Sun

photo<em>5253554630569353113</em>w.jpg

Attention! The game is quite dark, as we wanted you to focus on the sounds around you sometimes. Please use headphones.

Ratings

Given 5🗳️ 10🗨️

Feedback

SayuriNyooko
16. Apr 2024 · 13:47 UTC
Oh, I like this game! It's a bit of a cringe but fun and awesome. I like the audio effects and the visuals. Nice work, thank you!
ugly_robot
16. Apr 2024 · 18:37 UTC
What a uniquely wonderful experience! This game is strangely beautiful, in a totally different way to anything I've played before. It gives me some of the same heart flutter as mirrors-edge and hollow-knight, despite being (on the surface) nothing like those games.
But there are so many pleasing details - the subtle beauty of a glowing san-serif timer, the ambient music that is soothing-yet-enticing, getting caught in the dark, and looking above you to use the starts to navigate, etc.
The 'concentration-whispers' actually kind of make the player feel like a 'force-user' - much more so than a minimap or compass or other 'gamey' tools to solve the same puzzle.

Of course, as with any jam game, there are some areas of less polish. Once, I did untotunarly get stuck in a hole and have to restart (near the vines/telescope). But for the most part, this games artistry felt well above what should be possible in such a short time span. Well done!
🎤 Bloketta
16. Apr 2024 · 23:40 UTC
@sayurinyooko @ugly-robot

Thanks for your so heartwarming feedback! We're glad if we were able to convey this experience, and we're happy that you appreciated our audio effects. It means a lot for us.

It was surprising that you mentioned so many detailes, thank you /blushing/

We will try to fix all the bugs in the near future and complete the game with visuals!
CaptainSpaceCat
17. Apr 2024 · 01:45 UTC
I was confused about how the concentration mechanic worked. It would sometimes whisper a direction in my ear, I'd go that way, and then I'd just end up in a dark corner. Not really sure how to progress, but that's ok, the vibes are so serene that I didn't really mind!
Marin Davys
17. Apr 2024 · 01:46 UTC
I like the accompanying song and the visuals; I think the narrative context is interesting, but the writing is a bit patchy. Combined, it's a pretty unique vibe, which I quite enjoyed in the grand scheme of things. That being said, the gameplay is simply too hard - the world is way too dark (which has a narrative explanation but is nevertheless frustrating), and the platforming is ridiculously hard - I must've fallen off the main 'stairway' more than 30 times in my 20 minutes of playing. I stopped at the bit about the stars - I acquired one of them and then wasn't sure what I was supposed to do with it. You clearly have a unique vision for this project and I appreciate the originality. Thank you for making this, and the best of luck.
LDJam user 242787
17. Apr 2024 · 06:30 UTC
Love the unique experience! Great visuals and audio. I got a bit confused with the concentration mechanic, but the platforming and mood kept me engaged. Keep at it!
Persepolis
18. Apr 2024 · 16:51 UTC
I love the atmosphere of the game! though I didn't figure out how to launch the sun but I quickly make myself to be a character in the magical world. Good!!
Joshua Miller-Pio
18. Apr 2024 · 16:57 UTC
Really enjoyed this game, it felt innovative and the atmosphere was really there, great job!
6Knowledge
18. Apr 2024 · 17:03 UTC
Got some portal vibes from this one with some gameplay from getting over it. I was warned the game would be dark, but man, even with full brightness it was DARK. Couldn't really figure out what the concentration feature was, just kinda wandered around until something happened or a character said what to do.
Rudra Nil Basu
19. Apr 2024 · 04:47 UTC
The game looks really good! The music felt a bit repetitive, but nice entry overall!