Wonder Whistle by Ismael Rodriguez

| Link | https://ismaelrodriguez.itch.io/wonder-whistle |
| Link | https://ismaelrodriguez.itch.io/wonder-whistle |
| Original URL | https://ldjam.com/events/ludum-dare/55/wonder-whistle |
Ratings
| Overall | 58th | 4.212⭐ | 35🧑⚖️ |
| Fun | 98th | 4.076⭐ | 35🧑⚖️ |
| Innovation | 209th | 3.818⭐ | 35🧑⚖️ |
| Theme | 591th | 3.667⭐ | 35🧑⚖️ |
| Graphics | 512th | 3.818⭐ | 35🧑⚖️ |
| Audio | 130th | 4⭐ | 35🧑⚖️ |
| Humor | 287th | 3.567⭐ | 32🧑⚖️ |
| Mood | 264th | 3.924⭐ | 35🧑⚖️ |
| Given | 29🗳️ | 40🗨️ |
Really coherent vision for a specific thing, executed well. Very nice work!
I mean, it's a world full of brain-dead "nice guys" who are just obsessed with this girl to the point they'll *rush* to her as soon as she as much as whistles, and she's so frustrated and unimpressed by this attention the whole time, but she chooses to use it to get what she wants, so she puts up with them staring at her and shoving her and grabbing her and, like, pushing her into a corner and grinning while being 0 mm away from her annoyed face...
I completely understand how this concept emerged from the theme, and the resulting puzzle system is amazing, but the whole "girls, right?" message here is... let's say, I don't find it cute or particularly funny, but my dad would.
Now, with that out of the way:
I really enjoyed the variety of puzzles and the sense of progression: you always expect a new mechanic around the corner, and it keeps you thrilled to continue playing. The game also does a great job at teaching the player every new element in a natural way. And the amount of content, damn! Every time I thought to myself "ok, this is a jam game, this has to be the last level, right?", it wasn't! Art style and mood are cute and cozy and remind me of Nintendo Wii for some reason.
Overall, it's a good and very well-executed entry!
and my goodness, what eyelashes she has!!!!
Unforunately I couldn't really get past this level lol
But either way, I love the overall presentation here. The art had the right mix of being crunchy and also being cute. The particle effects were also cool. The audio was great as well
I also loved how you explained certain mechanics wordlessly, although it also kinda leads to my only issue with this game
I'm still not sure why some blocks refused to move when clicked.
Still, the mechanics here are great, and the game has a good pace to it's puzzles. Wonderful entry
@badpiggy Thanks for your detailed feedback!
**"I’m still not sure why some blocks refused to move when clicked."**
The block heads will only **TRY** to move **TOWARDS** the pink block when you whistle them over. So they may overshoot pink's position, which would allow you to pull them back and forth, but if they're already next to it, or the same X or Y based on block type, or trying to move towards it but cant, it wont move, and it will never move away from pink. I could have done more to convey this rule. Thanks again for sharing, and glad you enjoyed it!