Shadow Summoner by Tommy
Shadow Summoners: Chronicles of the Tiny Guardians

Description
Embark on an epic journey into the heart of darkness with "Shadow Summoners: Chronicles of the Tiny Guardians," a captivating roguelike adventure that challenges you to wield the powers of summoning against the encroaching forces of evil. In this immersive realm, you hold the key to summoning mighty allies to your aid by harnessing the ancient magic of three distinct rune types.
As the guardian of the shadow realm, your task is to defend against waves of enemies that threaten to engulf the land in chaos. Utilizing the intricate art of rune placement, you strategically deploy your chosen allies onto the battlefield, each possessing unique abilities and strengths to turn the tide of battle in your favor.
The summoning process is an art in itself, requiring both precision and timing. By carefully selecting the type of rune and the level of intensity, you unleash your allies with varying degrees of power and prowess. Whether it's a swift and agile assassin, a stalwart defender, or a devastating seraphim, your summoned guardians stand ready to heed your call and vanquish any foe that dares to challenge you.
Prepare to navigate through the labyrinthine depths of ten perilous levels, each teeming with relentless adversaries and hidden perils. With every triumph comes the opportunity to enhance your arsenal, as you uncover one of three random power-ups after conquering each level. Will you bolster your allies' abilities, strengthen your own resolve, or unlock the secrets of ancient artifacts? The choice is yours, and it will shape the course of your journey through the shadows.
"Shadow Summoners: Chronicles of the Tiny Guardians" offers an immersive blend of strategic gameplay, dynamic summoning mechanics, and endless possibilities for customization. Dive into the darkness, master the art of summoning, and inscribe your name in the annals of legend as the savior of the shadow realm. The chronicles await, beckoning you to embark on an adventure like no other.
How to play
- use WASD or arrows to move around
- hold Q to charge runes: charging for longer will give you a different type of creature (melee, ranged, support)
- once you have placed one or more rune, hold E to charge your summon: charging for longer will summon higher tier creatures from the runes you placed
- kill all enemies in a room to get to the next ones
- more advanced rooms will have more types of enemies
- the first one to get to the last room and win the game and to post the screenshot in the comments will have all of our respect :D
Summons
Melee Branch
Warrior (TIER I) 
Melee
Seek and Destroy
Stats
❤️ HP: 100.0
⚔️ Damage: 10.0
🏹 Range: 25.0
⏩️ Attack speed: 0.5
🛡️ Shield: 0.0
👟 Movement speed: 100.0
🤞 Critical chance: 5%
💥 Critical Damage: 150%
Fighter (TIER II) 
Melee
Seek and Destroy
Stats
❤️ HP: 150.0
⚔️ Damage: 15.0
🏹 Range: 25.0
⏩️ Attack speed: 0.75
🛡️ Shield: 0.0
👟 Movement speed: 100.0
🤞 Critical chance: 5%
💥 Critical Damage: 150%
Knight (TIER III) 
Melee
Shield
Seek and Destroy (attacks enemy nearest to the player)
Stats
❤️ HP: 300.0
⚔️ Damage: 25.0
🏹 Range: 25.0
⏩️ Attack speed: 0.5
🛡️ Shield: 50.0
👟 Movement speed: 100.0
🤞 Critical chance: 5%
💥 Critical Damage: 150%
Ranged Branch
Archer (TIER I) 
Ranged
Turret
Stats
❤️ HP: 75.0
⚔️ Damage: 10.0
🏹 Range: 500.0
⏩️ Attack speed: 0.75
🛡️ Shield: 0.0
👟 Movement speed: 0.0
🤞 Critical chance: 5%
💥 Critical Damage: 150%
Marksman (TIER II) 
Ranged
Sniper (attacks enemy nearest to the player)
Player Orbital
Stats
❤️ HP: 100.0
⚔️ Damage: 25.0
🏹 Range: 500.0
⏩️ Attack speed: 0.5
🛡️ Shield: 0.0
👟 Movement speed: 400.0
🤞 Critical chance: 10%
💥 Critical Damage: 150%
Assassin (TIER III) 
Ranged
Killer (attacks enemy with least health)
Seek and Kite
Stats
❤️ HP: 150.0
⚔️ Damage: 35.0
🏹 Range: 300.0
⏩️ Attack speed: 0.75
🛡️ Shield: 0.0
👟 Movement speed: 150.0
🤞 Critical chance: 10%
💥 Critical Damage: 200%
Support Branch
Priest (TIER I) 
Healer
Seek and Heal (allies)
Stats
❤️ HP: 75.0
🩺 Heal: 10.0
🏹 Range: 150.0
⏩️ Attack speed: 0.5
🛡️ Shield: 0.0
👟 Movement speed: 100.0
🤞 Critical chance: 5%
💥 Critical Damage: 150%
Enchanter (TIER II) 
Buffer
Shields Allies in range
Turret
Stats
❤️ HP: 150.0
🐚 Shield: 50.0
🏹 Range: 300.0
⏩️ Attack speed: 0.5
🛡️ Shield: 0.0
👟 Movement speed: 0.0
🤞 Critical chance: 5%
💥 Critical Damage: 200%
Seraphim (TIER III) 
Area of Effect
Ricochet on walls
Stats
❤️ HP: 300.0
⚔️ Attack: 25.0
🏹 Range: 300.0
⏩️ Attack speed: 0.5
🛡️ Shield: 0.0
👟 Movement speed: 75.0
🤞 Critical chance: 5%
💥 Critical Damage: 150%
Monsters
Creaper 
Melee
Seek and Destroy
Stats
❤️ HP: 100.0
⚔️ Damage: 10.0
🏹 Range: 25.0
⏩️ Attack speed: 0.5
🛡️ Shield: 0.0
👟 Movement speed: 100.0
Bat 
Ranged
Ricochet on Walls
Stats
❤️ HP: 75.0
⚔️ Damage: 10.0
🏹 Range: 500.0
⏩️ Attack speed: 0.75
🛡️ Shield: 0.0
👟 Movement speed: 50.0
Splitter 
Melee
Splits on death
Seek and Destroy
Stats
❤️ HP: 100.0
⚔️ Damage: 10.0
🏹 Range: 25.0
⏩️ Attack speed: 0.5
🛡️ Shield: 0.0
👟 Movement speed: 75.0
Stalker 
Melee
Ignore summons
Seek and Destroy
Stats
❤️ HP: 100.0
⚔️ Damage: 20.0
🏹 Range: 25.0
⏩️ Attack speed: 0.5
🛡️ Shield: 0.0
👟 Movement speed: 125.0
Evoker 
Summoner
Summons creature that Seek and Explode
Stats
❤️ HP: 100.0
⚔️ Damage: 10.0
🏹 Range: Infinite
⏩️ Attack speed: 0.15
🛡️ Shield: 50.0
👟 Movement speed: 100.0
Ratings
| Overall | 82th | 4.141⭐ | 34🧑⚖️ |
| Fun | 183th | 3.919⭐ | 33🧑⚖️ |
| Innovation | 163th | 3.887⭐ | 33🧑⚖️ |
| Theme | 32th | 4.469⭐ | 34🧑⚖️ |
| Graphics | 296th | 4.109⭐ | 34🧑⚖️ |
| Audio | 374th | 3.567⭐ | 32🧑⚖️ |
| Humor | 691th | 2.833⭐ | 29🧑⚖️ |
| Mood | 349th | 3.823⭐ | 33🧑⚖️ |
| Given | 30🗳️ | 40🗨️ |
- The gameplay mechanics are interesting, cool idea
- An in game tip informing users to use q/e would be helpful. I came back to the landing page to check controls after starting the game.
- Its very hard! Maybe slower enemies in the first couple levels to let the player get used to the game mechanics would ease up the learning curve.
Aside from the balancing issues, I actually really like this game and think you did a great job!
The sound is really good! It was nice that you had a tutorial button in the game, but that screen didn't say what runes actually do.
One minor bug: when I died, the sounds of enemies attacking me kept playing.
Great entry overall!
Those little flames that come straight for you kept taking me out. Stalkers. They're hard to pick out until it's too late - which I guess is the point lol. Found myself wishing for some sort of defensive manouver I could use against them. Or a way to dodge attacks.
Loved it though. It's fun. I think that rune drawing and summoning system is innovative. It looks and sounds great. Perfect jam game.
Maybe there could be some strategic element to movement or positioning your self. Maybe some locations in the level give bonuses to the player or summoned guardians, if the player places rune there?
Anyway, enjoyed this little game :)
I think the game could be improved on two direction:
(1) the UI (the "health-hearth") is too far away from where the screen demands the player's attention. I'd recommend to have maybe three small hearts on the player's character or a different kind of health mechanic, maybe one that affects the summoning and rune placing instead.
(2) I think the map really needs some obstacles for the player to outmaneuver the enemies, especially the ranged ones. A labyrinthish map would also add complexity to the rune positioning. I think it would be fun.
All in all very cute a fun game! Keep the good work up!
Nice simple art and style, fun mechanics, and rather balanced game play.
It may be my favourite game that I've seen in the jam so far!